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Introduce basic anti-spam protection from taunts (FAForever#6099)
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# Game Version 3808 | ||
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## Bug Fixes | ||
Fixes various reported issues. | ||
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With gratitude to all those who took the time to report issues, | ||
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## Balance | ||
Jip | ||
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## Balance changes | ||
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## Features | ||
- (#6099) Decrease rate of fire of the Cybran TML | ||
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- (#6079) Make various structures easier to place to help with base building. | ||
- All Tech 3 Power Generators, Tech 3 Mass Fabricators, Tech 3 Artilleries, Shield Structures, Land Factories and Air Factories: | ||
- MaxGroundVariation: 1.0 --> 1.1 | ||
- All Game Enders except for the Scathis: | ||
- MaxGroundVariation: 1.0 --> 1.2 | ||
It can now fire a tactical missile every 3 seconds instead of every 1.5 seconds. Other factions can fire a tactical missile every 6 seconds. | ||
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## Graphics | ||
## Bug fixes | ||
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- (#6099) Fix a bug where the lobby would reject players with a nickname of just 2 characters | ||
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## AI | ||
- (7905d0) Fix a bug where the UEF ACU would get confused and steer away from targets right outside the attack radius of the primary weapon | ||
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## Other changes | ||
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## Other Changes | ||
- (#6099) Add basic anti-spam protection against taunts | ||
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- (#6079) Make various structures easier to place to help with base building. | ||
- All Tech 3 Power Generators, Tech 3 Mass Fabricators, Tech 3 Artilleries, Shield Structures, Land Factories and Air Factories: | ||
- MaxGroundVariation: 1.0 --> 1.1 | ||
- All Game Enders except for the Scathis: | ||
- MaxGroundVariation: 1.0 --> 1.2 | ||
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## Contributors | ||
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With thanks to the following people who contributed through coding: | ||
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With thanks to the following people who contributed through binary patches: | ||
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With thanks to the following individuals who contributed through model, texture, and effect changes: | ||
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- Jip | ||
- Basilisk3 | ||
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And, last but certainly not least - with thanks to those that took part in constructive discussions: | ||
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- Sheikah | ||
- Brutus5000 | ||
- Sladow | ||
- Farms | ||
- Tatsu | ||
- Melanol | ||
- relentless |
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# Game Version 3809 | ||
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## Bug Fixes | ||
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## Balance | ||
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- (#6060) Make shields absorb ACU explosions. | ||
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Both mobile and static shields absorb full damage from ACU explosions. For example, this prevents ACU explosions from killing all engineers inside shielded bases/firebases or killing all units in mobile-shielded T2 armies. | ||
The structure part of static shields still takes reduced structure damage from ACU explosions. | ||
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- (#6073, #6094) Allow Mongoose to fire from transports. | ||
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- (#5901) Increase UEF T3 MAA's DPS and damage, and swap its speed with Aeon's T3 MAA. | ||
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- Cougar: DPS: 176 -> 206, Damage per volley: 1200 -> 1400, Speed: 3.3 -> 3.5 | ||
- Redeemer: Speed: 3.5 -> 3.3 | ||
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This brings its DPS closer in line with other factions, lets it 3 shot strategic bombers instead of 4 shot, and lets it better escort Titans/Parashields. | ||
Redeemer's extra speed wasn't very necessary for its role within Aeon, so it was chosen to be swapped with. | ||
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- (#5874) Fine tune the balance of the Tech 2 Navy stage. | ||
- Uashavoh: T2 Destroyer (XSS0201): | ||
- AntiTorpedo RateOfFire: 0.26 --> 0.3 | ||
- Salem Class: T2 Destroyer (URS0201): | ||
- BackUpDistance: 5 --> 10 | ||
- Cooper: T2 Torpedo Boat (XES0102): | ||
- Health: 1750 --> 2000 | ||
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- (#5895) After receiving several buffs, the Seraphim Tech 3 Submarine Hunter has become too oppressive, especially in larger formations. These changes aim to bring it back in line, while keeping its identity. | ||
- Yathsou: T3 Submarine Hunter (XSS0304): | ||
- Damage: 290 --> 380 | ||
- RateOfFire: 0.25 --> 0.22 | ||
- MuzzleSalvoDelay: 0.7 --> 1 | ||
- MuzzleSalvoSize: 5 --> 4 | ||
- DPS: 363 --> 338 | ||
- Torpedo Defense RateOfFire (x2): 0.15 --> 0.1 | ||
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- (#6043) The `BuildRate` and `BuildTime` stats of all Radars and Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power. | ||
- Tech 1 Radars | ||
- BuildRate: 14.08 --> 13 | ||
- Tech 2 Radars | ||
- BuildRate: 21.46 --> 20 | ||
- BuildTime: 845 --> 780 | ||
- Tech 3 Radars | ||
- BuildTime: 2575 --> 2400 | ||
- Tech 1 Sonars | ||
- BuildRate: 14.08 --> 13 | ||
- BuildTime: 127.5 --> 125 | ||
- BuildCostEnergy: 1275 --> 1250 | ||
- Tech 2 Sonars | ||
- BuildRate: 15 --> 20 | ||
- BuildTime: 1680 --> 780 | ||
- BuildTime: 2120 --> 1040 (Seraphim) | ||
- Tech 3 Sonars | ||
- BuildTime: 750 --> 1200 | ||
- BuildTime: 900 --> 1400 (Cybran) | ||
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- (#6082) The `BuildRate` and `BuildTime` stats of several Shield Generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded. | ||
- Tech 2 Shield Generators | ||
- BuildRate: 13.66 --> 0 (Aeon) | ||
- BuildRate: 12.98 --> 20 (Seraphim) | ||
- BuildRate: 19.95 --> 20 (UEF) | ||
- Tech 3 Shield Generators | ||
- BuildTime: 5841 --> 5800 (Seraphim) | ||
- BuildTime: 4988 --> 5000 (UEF) | ||
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## Features | ||
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- (#6079) Make various structures easier to place to help with base building. | ||
- All Tech 3 Power Generators, Tech 3 Mass Fabricators, Tech 3 Artilleries, Shield Structures, Land Factories and Air Factories: | ||
- MaxGroundVariation: 1.0 --> 1.1 | ||
- All Game Enders except for the Scathis: | ||
- MaxGroundVariation: 1.0 --> 1.2 | ||
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## Graphics | ||
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<!-- Remove header when empty --> | ||
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## AI | ||
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- (#6046) Fix issue with T2 static artillery not receiving any surface threat during blueprint pass over. | ||
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## Other Changes | ||
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- (#5668, #6066) Rework Seraphim weapon modules | ||
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- (#6067) Fix a performance issue related to AIs and their transport logic | ||
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- (#6041, #6055) Clean up the blueprint-files of various structures. | ||
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- (#6042) Improve annotations for `OnMotionHorzEventChange` and `OnMotionVertEventChange` | ||
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- (#6086) Ensure that the Cooper's hitbox aligns with its model | ||
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## Contributors | ||
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With thanks to the following people who contributed through coding: | ||
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- Relent0r | ||
- Basilisk3 | ||
- Rowey | ||
- Jip | ||
- lLl1l1 | ||
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With thanks to the following people who contributed through binary patches: | ||
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<!-- Remove when empty --> | ||
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With thanks to the following individuals who contributed through model, texture, and effect changes: | ||
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<!-- Remove when empty --> | ||
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And, last but certainly not least - with thanks to those that took part in constructive discussions: | ||
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<!-- Remove when empty --> |
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
---@type number | ||
last_version = 3808 | ||
last_version = 3809 | ||
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---@type PatchNotes[] | ||
gamePatches = { | ||
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