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disable explicit sync to avoid graphical artifacts
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Samsagax committed Jul 9, 2024
1 parent 70de92c commit e6ee365
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/Backends/DRMBackend.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ gamescope::ConVar<bool> cv_drm_debug_disable_blend_tf( "drm_debug_disable_blend_
gamescope::ConVar<bool> cv_drm_debug_disable_ctm( "drm_debug_disable_ctm", false, "CTM chicken bit. (Forces CTM off, does not affect other logic)" );
gamescope::ConVar<bool> cv_drm_debug_disable_color_encoding( "drm_debug_disable_color_encoding", false, "YUV Color Encoding chicken bit. (Forces COLOR_ENCODING to DEFAULT, does not affect other logic)" );
gamescope::ConVar<bool> cv_drm_debug_disable_color_range( "drm_debug_disable_color_range", false, "YUV Color Range chicken bit. (Forces COLOR_RANGE to DEFAULT, does not affect other logic)" );
gamescope::ConVar<bool> cv_drm_debug_disable_explicit_sync( "drm_debug_disable_explicit_sync", false, "Force disable explicit sync on the DRM backend." );
gamescope::ConVar<bool> cv_drm_debug_disable_explicit_sync( "drm_debug_disable_explicit_sync", true, "Force disable explicit sync on the DRM backend." );
gamescope::ConVar<bool> cv_drm_debug_disable_in_fence_fd( "drm_debug_disable_in_fence_fd", false, "Force disable IN_FENCE_FD being set to avoid over-synchronization on the DRM backend." );

// HACK:
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