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A learning experience, using Go and Python. A simple "game" like structure, for a server and a client.

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#Dat

##DatServer A simplistic game server written in Go.

On the TODO:

  • Save/Load player states from disk
  • Implement channels, to allow cross-player communication
  • Implement a simple chat system

##DatClient A crude game client written in Python, using Pygame.

On the TODO:

  • Load a player sprite from local file
  • Connect to the given server address

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A learning experience, using Go and Python. A simple "game" like structure, for a server and a client.

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