PLEASE use an up-to-date compiler. This project uses a bunch of C++0x features and older versions of GCC won't compile it. I suggest AT LEAST 4.7.0. clang also has been shown to compile from version 3.0 or later, although I'm making no guarantees.
Any version of ncurses from the last 10 years should do you. Do remember to get the -devel package if you're using a Debian-based system (i.e. Ubuntu). I'm not going to guarantee backwards compatibility for anything older than libncurses 5.9, though.
IF YOU HAVE PROBLEMS PLEASE MAKE SURE YOUR GCC AND LIBNCURSES ARE UP TO DATE
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` = Switch to Movement Mode l = Look around @ = Character Screen i = Inventory Screen ? = Game Info F1 = Help text (Not implemented) F12 = Quit
qwe 789 asd 456 = Movement zxc 123
Arrow Keys = Move Camera < = Go up stairs
= Go down stairs
, = Pickup gold/items p = Drink a potion r = Read book/scroll m = Cast magic (Not implemented) b = View spellbook (Not implemented) t = Talk/Interact with shopkeeper (Not implemented)
qwe 789 asd 456 = Move reticle zxc 123
Arrow Keys = Move Camera
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Dwarves are hardy and resilient, but their stockyness makes them slow. They are accustomed to the dark and their eyes see as far as any races in the dungeon halls. Dwarves are known for being particularly stubborn and their will and innate magic resistance combine to make them particularly strong against magic. They are never able to use magic themselves, however, regardless of class.
Agile and alert, all elves possess an innate ability with magic. Their slight frames makes them less hardy than the other races. Their keen senses give them vision in the dark equalled only by the cave-dwelling dwarves.
Traditionally barbarians from the wastelands, the noble Grey Orc is a creature of cunning and strength -- their brutal nature makes them susceptible to magical influence, however. Born as servants to a dark lord millenea ago, the race is blessed with a good degree of low-light vision.
The clans often include shamen, sages and other magic users -- the orcs prize strength above all, but strength has many more subtle forms than simply brawn.
Although physically unimposing, halflings are nimble and willful. Between their short stature and love of good, home-cooked meals, they move slightly slower than all but the stocky dwarves. They are favoured by luck, however, and on many occasions a halfling has been known to miraculously avoid a danger that would otherwise certainly have spelt their doom.
Children of mixed human and other racial heritage have half of their non-human ancestor's traits and half of their human side's adaptability.
Humans, while less naturally talented in areas than the other races, also suffer none particular disadvantages. They are incredibly adaptable and learn to master their professions slightly faster than the other races.
Of all the races, however, humans are the least adapted to travelling without a light source in the dark.
Denizens of the swamps, lizardfolk are strong, resilient and skilled with weapons. Their barbarous nature makes them susceptible to magic to a degree, although not amazingly so. They can't breathe underwater, but they can dive for minutes or, reputedly, even hours at a time without surfacing for air.
Though barbarous, their clans include shamen and priests.
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Potions come in varying potencies and varying effects. Potencies are, from least to most,
Minor,
Lesser,
Light,
Moderate,
Average,
Strong
Effects are
Healing -- Recovers HP
Enervation -- Recovers MP
Rejuvenation -- Recovers both