Detects duplicate assemblies and determines where they come from. You can subscribe it on Steam Workshop.
C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\DuplicateAssemblyScanner.log
:
DuplicateAssemblyScanner v1.2.0.24991
[SettingsUI]
Scanning app domain assemblies for duplicates...
[>] = Assembly loaded in RAM, [*] = Mod enabled
0Harmony (5 loaded, 24 mods):
---------------------------------------------------------------------------------------------------------
Asm Version MD5 Hash /Mod Folder Mod name
---------------------------------------------------------------------------------------------------------
* 1.0.9.1 812905134bf7bd868428280d601ac573 /1372431101 Painter
> * 1.0.9.1 812905134bf7bd868428280d601ac573 /1386697922 Garbage Bin Controller
> 1.1.0.0 9b81c76b538fc2217f8df27d4d76685f /1412844620 Realistic Walking Speed
1.1.0.0 c0d7618949db5ae9bb0a6dda04b82769 /870291141 Random Train Trailers 2.1.2
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /1420955187 Real Time
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /1435741602 Snooper
//etc...
Duplicate assemblies cause all sorts of weird bugs, particularly when there's multiple versions of Harmony library.
This mod detects the presence of duplicate assemblies:
- Summary shown in mod options screen
- Detailed info in the
DuplicateAssemblyScanner.log
It should automatically find your Managed
folder so there's usually no need to manually add reference paths.
If you run in to problems, see the TM:PE Build Guide as we use basically the same setup.
- dymanoid for god-tier knowledge of basically everything
- krzychu124 for MD5 hash code and lots of help
- kian.zarrin for auto reference paths for managed DLLs, shared assembly info trick
- keallu for his logging class
- boformer for his modding tutorials
- Anyone who's ever modded C:SL and shared their code for others to learn from!
Always welcome :)