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Updated compatibility checker #699
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Currently broken, just committing as I've been having lots of power cuts and want to put this somewhere safe.
- Successfully prevents launcher continuelastsave - Mod scanner working (no UI yet)
@krzychu124 - looks like we need to update game version on appveyor or something?
LauncherLoginData class was added in recent launcher update. |
Yeah, I completely forgot to update dependencies. I will fix it later today 😉 |
Not having much luck, because I have no idea what I am doing!
IGNORE
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Pausing; going to wait for the form builder that kvakvs is working on before implementing the UI. |
Work in progress. So far it just logs some stuff to
TMPE.log
- still got to do all the UI work which will probably take longest.Once complete....
Fixes #697 :
--continuelastsave
launch option:LoadingExtension
by moving game version checks to newCompatibilityManager
Fixes #608 :
.cs
file; oldincompatible_mods.txt
resource removedSeverity
enumSeverity
enum allows better decision making:Critical
items will always be scanned and must be completely unsubscribedMajor
andMinor
items only scanned if enabledMinor
items can be ignored at user discretionSeverity
markers and countsFixes #439 :
Severity
enum can be used to override that forCritical
conflictsFixes #700 :
TMPE.log
Updates #724 & UI:
Fixes #719 :
Fixes #727 :
New incompatible mods added:
Severity.Critical
) - game breakingSeverity.Critical
) - game breakingSeverity.Critical
) - game breakingSeverity.Critical
) - game breakingSeverity.Minor
) - reported to cause lane usage issuesFixes #36
Fixes #149
Fixes #190