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Ciubix8513 authored Jun 26, 2024
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# lunar-engine
A game engine written in Rust using wgpu, includes a math library, a renderer, an ECS(like) and various file format asset loading

My current streaming project, all code is writen live on my [twitch streams](https://twitch.tv/ciubix8513), VODs are available on my [youtube channel](https://youtube.com/@ciubix8513)
My current streaming project, a lot of the code is writen live on my [twitch streams](https://twitch.tv/ciubix8513), VODs are available on my [youtube channel](https://youtube.com/@ciubix8513)

## Goals for this project
#### Stage 1: Rendering basic emotes
#### Stage 1: Renderer
- [x] Basic colored rendering
- [x] Wavefront obj loading
- [x] .bmp loading
- [x] textured rendering
#### Stage 2: Game engine? idk why not
- [x] Rendering abstraction
- [x] Ecs, or at least ecs like
- [ ] png format loading
- [ ] Better input
- [ ] OPTIMIZATION
- [ ] PBR rendering
- [ ] png format loading
- [ ] post proccessing stuff
- [ ] gltf loading
- [ ] Skeletal animations
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