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Fix Fluid Task Detection with Stacked Fluid Containers #125

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87 changes: 63 additions & 24 deletions src/main/java/betterquesting/questing/tasks/TaskFluid.java
Original file line number Diff line number Diff line change
Expand Up @@ -83,15 +83,16 @@ public void onInventoryChange(@Nonnull DBEntry<IQuest> quest, @Nonnull Participa
public void detect(ParticipantInfo pInfo, DBEntry<IQuest> quest) {
if (isComplete(pInfo.UUID)) return;

// Removing the consume check here would make the task cheaper on groups and for that reason sharing is restricted to detect only
final List<Tuple<UUID, int[]>> progress = getBulkProgress(consume ? Collections.singletonList(pInfo.UUID) : pInfo.ALL_UUIDS);
// Removing the consume check here would make the task cheaper on groups and for that reason sharing is
// restricted to detect only
List<Tuple<UUID, int[]>> progress = getBulkProgress(
consume ? Collections.singletonList(pInfo.UUID) : pInfo.ALL_UUIDS);
boolean updated = false;

if (!consume) {
if (groupDetect) // Reset all detect progress
{
progress.forEach((value) -> Arrays.fill(value.getSecond(), 0));
} else {
else {
for (int i = 0; i < requiredFluids.size(); i++) {
final int r = requiredFluids.get(i).amount;
for (Tuple<UUID, int[]> value : progress) {
Expand All @@ -105,9 +106,9 @@ public void detect(ParticipantInfo pInfo, DBEntry<IQuest> quest) {
}
}

final List<InventoryPlayer> invoList;
List<InventoryPlayer> invoList;
if (consume) {
// We do not support consuming resources from other member's invetories.
// We do not support consuming resources from other member's inventories.
// This could otherwise be abused to siphon items/fluids unknowingly
invoList = Collections.singletonList(pInfo.PLAYER.inventory);
} else {
Expand All @@ -118,46 +119,84 @@ public void detect(ParticipantInfo pInfo, DBEntry<IQuest> quest) {
for (InventoryPlayer invo : invoList) {
for (int i = 0; i < invo.getSizeInventory(); i++) {
ItemStack stack = invo.getStackInSlot(i);

if (stack.isEmpty()) continue;
IFluidHandlerItem handler = FluidUtil.getFluidHandler(stack);
if (handler == null) continue;

boolean hasDrained = false;
// Make a copy of the stack to retrieve the fluid amount & info.
// Set count to 1, otherwise fluid handlers may not allow draining
var toRetrieveInfo = stack.copy();
toRetrieveInfo.setCount(1);

var handler = FluidUtil.getFluidHandler(toRetrieveInfo);
if (handler == null) continue;

for (int j = 0; j < requiredFluids.size(); j++) {
final FluidStack rStack = requiredFluids.get(j);
FluidStack drainOG = rStack.copy();
if (ignoreNbt) drainOG.tag = null;
FluidStack rStack = requiredFluids.get(j);

// Pre-check
FluidStack sample = handler.drain(drainOG, false);
if (sample == null || sample.amount <= 0) continue;
boolean hasDrained = false;
boolean requiresFullDrain = false;
int fullDrainAmt = 0;

// Initial Check
FluidStack rStackOg = rStack.copy();
rStackOg.amount = (int) Math.ceil((double) rStack.amount / (double) stack.getCount());
FluidStack sample = handler.drain(rStackOg, false);
if (sample == null || sample.amount <= 0) {
// Check if we can drain the entire container instead (Simple Fluid Handler)
if (handler.getTankProperties().length < 1) continue;

fullDrainAmt = handler.getTankProperties()[0].getCapacity();
if (fullDrainAmt <= 0) continue;
rStackOg.amount = fullDrainAmt;

sample = handler.drain(rStackOg, false);
if (sample == null || sample.amount <= 0) continue;

requiresFullDrain = true;
}

// Theoretically this could work in consume mode for parties but the priority order and manual submission code would need changing
// Theoretically this could work in consume mode for parties but the priority order and manual
// submission code would need changing
for (Tuple<UUID, int[]> value : progress) {
if (value.getSecond()[j] >= rStack.amount) continue;
int remaining = rStack.amount - value.getSecond()[j];

FluidStack drain = rStack.copy();
drain.amount = remaining / stack.getCount(); // Must be a multiple of the stack size

// Take the ceiling, so we are not removing less than required
if (requiresFullDrain)
drain.amount = fullDrainAmt;
else
drain.amount = (int) Math.ceil((double) remaining / (double) stack.getCount());
if (ignoreNbt) drain.tag = null;
if (drain.amount <= 0) continue;

FluidStack fluid = handler.drain(drain, consume); // TODO: Look into reducing this to a single call if possible
FluidStack fluid = handler.drain(drain, consume);
if (fluid == null || fluid.amount <= 0) continue;

value.getSecond()[j] += fluid.amount * stack.getCount();
value.getSecond()[j] += Math.min(fluid.amount * stack.getCount(), remaining);
hasDrained = true;
updated = true;
}
}

if (hasDrained && consume) invo.setInventorySlotContents(i, handler.getContainer());
if (!hasDrained) continue;

if (consume) {
// Restore Stack Count
var result = handler.getContainer();
result.setCount(stack.getCount());

// Set Contents
invo.setInventorySlotContents(i, result);
}

break;
}
}
}

if (updated) setBulkProgress(progress);
checkAndComplete(pInfo, quest, updated);
if (updated) setBulkProgress(progress);
checkAndComplete(pInfo, quest, updated);
}
}

private void checkAndComplete(ParticipantInfo pInfo, DBEntry<IQuest> quest, boolean resync) {
Expand Down
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