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Firing modes
By default all guns are semi-automatic and fire one round at a time.
Automatic fire can be specified via the burst
parameter. For example the hk_mp5
can be fire single shots or bursts of (up to) 5 shots:
"id": "hk_mp5",
"type": "GUN",
"burst": 5
Some guns support selective fire with multiple modes. These can be specified via the alternative modes
syntax. For example the sig552
can be fire single shots, a three round burst or be used fully-automatic for bursts of (up to) 8 shots:
"id": "sig552",
"type": "GUN",
"modes": [
[ "DEFAULT", "semi-auto", 1 ],
[ "BURST", "3 rd.", 3 ],
[ "AUTO", "auto", 8 ]
]
Some guns can only be fired full-auto, for example the m134
:
"id": "m134",
"type": "GUN",
"modes": [
[ "DEFAULT", "auto", 100 ]
]
For some guns the default display name is inappropriate and can be changed via modes
. For example revolvers have a single fire mode which should be described as revolver
and not semi-automatic
:
"abstract": "pistol_revolver",
"copy-from": "pistol_base",
"type": "GUN",
"modes": [
[ "DEFAULT", "revolver", 1 ]
]
The burst
syntax is more concise and less error-prone and is therefore the preferred form.
When using the modes
syntax you must specify at least a DEFAULT
mode and if the gun has a separate automatic mode this should be AUTO
. Any additional burst mode is BURST
although this has no special meaning in the code.
Other arbitrary modes are supported and as a matter of style should be entered in capitals. Each mode may be specified only once for a given gun and it is an error to specify both modes
and burst
.
The second array member is the displayed name when this mode is selected. To reduce the number of strings requiring translation the following nomenclature should be used:
-
semi-auto
for guns that fire a single shot and eject a casing immediately after -
revolver
for wheel guns that fire single shots and eject casings when the player reloads -
single
for anything else including single-shot or break-action guns -
auto
for fully automatic weapons -
double
for shotguns or other weapons that can fire from multiple barrels simultaneously -
multi
for weapons firing from more than two barrels simultaneously -
3 rd.
only for guns that have additional burst modes and should not be used in place ofauto
The behavior of firing modes can be altered by extensible flags. For example triple_launcher_simple
shouldn't be used by NPC's and for one mode all the barrels can be fired simultaneously (as opposed to sequentially):
"id": "triple_launcher_simple",
"type": "GUN",
"modes": [le
[ "DEFAULT", "single", 1, "NPC_AVOID" ],
[ "MULTI", "multi", 3, [ "NPC_AVOID", "SIMULTANEOUS" ]
]
Known flags:
-
NPC_AVOID
- prohibits use by NPC's -
MELEE
- melee attack with the third parameter specifying reach distance -
SIMULTANEOUS
- multiple rounds fired simultaneously with recoil applied at the end
Back to the Guide for first time contributors