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Pull requests: CleverRaven/Cataclysm-DDA
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Add a new house
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#79893
opened Feb 27, 2025 by
Milopetilo
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Fix lighthouse walls
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79890
opened Feb 27, 2025 by
Milopetilo
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flight_helmet has NVG attachment
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79888
opened Feb 27, 2025 by
GuardianDll
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Add toilet supplies to most toilets
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Isolation Protocol ☣
The total conversion mod Isolation Protocol
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Spawn
Creatures, items, vehicles, locations appearing on map
#79887
opened Feb 27, 2025 by
Milopetilo
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Missile silo spawn fixes
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#79886
opened Feb 27, 2025 by
Milopetilo
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Tiny typo
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#79885
opened Feb 27, 2025 by
marilynias
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Remove "SKILL_RUST_RESIST" enchantment ---> SKILL_RUST_BONUS_XP
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
#79884
opened Feb 27, 2025 by
RenechCDDA
•
Draft
[Xedra Evolved] Keep adding more seasonal glamours
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#79878
opened Feb 26, 2025 by
Standing-Storm
•
Draft
[MoM] Add possible astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Mathematican A57
boss fight to Research Facility
astyled
#79859
opened Feb 25, 2025 by
Standing-Storm
•
Draft
3 tasks
Remove generic garter belt description duplication
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
#79858
opened Feb 25, 2025 by
That1Git
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Load vehicles before explosion + leaks at right map
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#79853
opened Feb 25, 2025 by
PatrikLundell
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Return radiation back to NPP
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#79849
opened Feb 25, 2025 by
GuardianDll
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Rework the trash itemgroups: part 2
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Missions
Quests and missions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
Mods: Sky Island
Anything about the Sky Island mod
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#79848
opened Feb 25, 2025 by
Milopetilo
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remove --reporter cata-ci-reporter
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Build
Issues regarding different builds and build environments
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
#79845
opened Feb 25, 2025 by
GuardianDll
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Fix player has access to prototype menu of hub01 intercom when they should not have
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79844
opened Feb 25, 2025 by
shoozzzh
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[CR] Mitigate error generated by charcoal in charcoal kiln
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Player Faction Base / Camp
All about the player faction base/camp/site
#79842
opened Feb 25, 2025 by
HughKatzenbach
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mapified a bit of the creature class hierarchy headers
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Vehicles
Vehicles, parts, mechanics & interactions
#79837
opened Feb 24, 2025 by
PatrikLundell
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[Bombastic Perks] Below the Belt do not error anymore. Seriously
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Bombastic Perks
Mods
Issues related to mods or modding
#79835
opened Feb 24, 2025 by
GuardianDll
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Weekly Changelog 2025-02-17 to 2025-02-24
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
Organization
General development organization issues
#79831
opened Feb 24, 2025 by
kevingranade
•
Draft
Make Reptilian Healing heal slower
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#79828
opened Feb 24, 2025 by
Holli-Git
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Use astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
std::size_t
astyled
#79815
opened Feb 23, 2025 by
alef
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Audio - sounds now affected by artifacts/CBMs that slow down time.
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
new contributor
#79812
opened Feb 23, 2025 by
redpenguiney
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Pulping tweaks (+CI)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79804
opened Feb 22, 2025 by
GuardianDll
Loading…
Somewhat relax astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
shooting_at_terrain
test passing criteria (CI deflaking)
astyled
Wounds, Major Changes and Additions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
Monsters
Monsters both friendly and unfriendly.
new contributor
Scenarios
New Scenarios, balancing, bugs with scenarios
#79766
opened Feb 21, 2025 by
OtherBiscuit
•
Draft
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