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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

Add a new house astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#79893 opened Feb 27, 2025 by Milopetilo Loading…
Fix lighthouse walls astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79890 opened Feb 27, 2025 by Milopetilo Loading…
flight_helmet has NVG attachment astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79888 opened Feb 27, 2025 by GuardianDll Loading…
Add toilet supplies to most toilets astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: No Hope Relating to the mod No Hope Mods: Xedra Evolved Anything to do with Xedra Evolved Spawn Creatures, items, vehicles, locations appearing on map
#79887 opened Feb 27, 2025 by Milopetilo Loading…
Missile silo spawn fixes astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#79886 opened Feb 27, 2025 by Milopetilo Loading…
Tiny typo astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#79885 opened Feb 27, 2025 by marilynias Loading…
Remove "SKILL_RUST_RESIST" enchantment ---> SKILL_RUST_BONUS_XP astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells
#79884 opened Feb 27, 2025 by RenechCDDA Draft
[Xedra Evolved] Keep adding more seasonal glamours astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79878 opened Feb 26, 2025 by Standing-Storm Draft
[MoM] Add possible Mathematican A57 boss fight to Research Facility astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#79859 opened Feb 25, 2025 by Standing-Storm Draft
3 tasks
Remove generic garter belt description duplication astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor
#79858 opened Feb 25, 2025 by That1Git Loading…
Load vehicles before explosion + leaks at right map astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#79853 opened Feb 25, 2025 by PatrikLundell Loading…
Return radiation back to NPP astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#79849 opened Feb 25, 2025 by GuardianDll Loading…
Rework the trash itemgroups: part 2 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Missions Quests and missions Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: No Hope Relating to the mod No Hope Mods: Sky Island Anything about the Sky Island mod Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
#79848 opened Feb 25, 2025 by Milopetilo Loading…
remove --reporter cata-ci-reporter astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Build Issues regarding different builds and build environments Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions
#79845 opened Feb 25, 2025 by GuardianDll Loading…
Fix player has access to prototype menu of hub01 intercom when they should not have astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79844 opened Feb 25, 2025 by shoozzzh Loading…
[CR] Mitigate error generated by charcoal in charcoal kiln astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Player Faction Base / Camp All about the player faction base/camp/site
#79842 opened Feb 25, 2025 by HughKatzenbach Loading…
mapified a bit of the creature class hierarchy headers Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#79837 opened Feb 24, 2025 by PatrikLundell Loading…
[Bombastic Perks] Below the Belt do not error anymore. Seriously astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Bombastic Perks Mods Issues related to mods or modding
#79835 opened Feb 24, 2025 by GuardianDll Loading…
Weekly Changelog 2025-02-17 to 2025-02-24 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions Organization General development organization issues
#79831 opened Feb 24, 2025 by kevingranade Draft
Make Reptilian Healing heal slower astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79828 opened Feb 24, 2025 by Holli-Git Loading…
Use std::size_t astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#79815 opened Feb 23, 2025 by alef Loading…
Audio - sounds now affected by artifacts/CBMs that slow down time. astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions new contributor
#79812 opened Feb 23, 2025 by redpenguiney Loading…
Pulping tweaks (+CI) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79804 opened Feb 22, 2025 by GuardianDll Loading…
Somewhat relax shooting_at_terrain test passing criteria (CI deflaking) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#79772 opened Feb 21, 2025 by moxian Draft
Wounds, Major Changes and Additions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Monsters Monsters both friendly and unfriendly. new contributor Scenarios New Scenarios, balancing, bugs with scenarios
#79766 opened Feb 21, 2025 by OtherBiscuit Draft
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