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# More info: https://docs.docker.com/engine/reference/builder/#dockerignore-file | ||
# Ignore build and test binaries. | ||
bin/ | ||
testbin/ |
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# Build the manager binary | ||
FROM golang:1.18 as builder | ||
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WORKDIR /workspace | ||
# Copy the Go Modules manifests | ||
COPY go.mod go.mod | ||
COPY go.sum go.sum | ||
# cache deps before building and copying source so that we don't need to re-download as much | ||
# and so that source changes don't invalidate our downloaded layer | ||
RUN go mod download | ||
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# Copy the go source | ||
COPY main.go main.go | ||
COPY apis/ apis/ | ||
COPY pkg/ pkg/ | ||
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# Build | ||
RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -a -o manager main.go | ||
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# Use distroless as minimal base images to package the manager binary | ||
# Refer to https://github.com/GoogleContainerTools/distroless for more details | ||
FROM alpine:3.14 | ||
WORKDIR / | ||
COPY --from=builder /workspace/manager . | ||
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ENTRYPOINT ["/manager"] |
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# Image URL to use all building/pushing images targets | ||
IMG ?= kruise-game-manager:test | ||
# ENVTEST_K8S_VERSION refers to the version of kubebuilder assets to be downloaded by envtest binary. | ||
ENVTEST_K8S_VERSION = 1.24.1 | ||
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# Get the currently used golang install path (in GOPATH/bin, unless GOBIN is set) | ||
ifeq (,$(shell go env GOBIN)) | ||
GOBIN=$(shell go env GOPATH)/bin | ||
else | ||
GOBIN=$(shell go env GOBIN) | ||
endif | ||
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# Setting SHELL to bash allows bash commands to be executed by recipes. | ||
# This is a requirement for 'setup-envtest.sh' in the test target. | ||
# Options are set to exit when a recipe line exits non-zero or a piped command fails. | ||
SHELL = /usr/bin/env bash -o pipefail | ||
.SHELLFLAGS = -ec | ||
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.PHONY: all | ||
all: build | ||
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##@ General | ||
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# The help target prints out all targets with their descriptions organized | ||
# beneath their categories. The categories are represented by '##@' and the | ||
# target descriptions by '##'. The awk commands is responsible for reading the | ||
# entire set of makefiles included in this invocation, looking for lines of the | ||
# file as xyz: ## something, and then pretty-format the target and help. Then, | ||
# if there's a line with ##@ something, that gets pretty-printed as a category. | ||
# More info on the usage of ANSI control characters for terminal formatting: | ||
# https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters | ||
# More info on the awk command: | ||
# http://linuxcommand.org/lc3_adv_awk.php | ||
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.PHONY: help | ||
help: ## Display this help. | ||
@awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m<target>\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST) | ||
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##@ Development | ||
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.PHONY: manifests | ||
manifests: controller-gen ## Generate WebhookConfiguration, ClusterRole and CustomResourceDefinition objects. | ||
$(CONTROLLER_GEN) rbac:roleName=manager-role crd webhook paths="./..." output:crd:artifacts:config=config/crd/bases | ||
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.PHONY: generate | ||
generate: controller-gen ## Generate code containing DeepCopy, DeepCopyInto, and DeepCopyObject method implementations. | ||
$(CONTROLLER_GEN) object:headerFile="hack/boilerplate.go.txt" paths="./..." | ||
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.PHONY: fmt | ||
fmt: ## Run go fmt against code. | ||
go fmt ./... | ||
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.PHONY: vet | ||
vet: ## Run go vet against code. | ||
go vet ./... | ||
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.PHONY: test | ||
test: manifests generate fmt vet envtest ## Run tests. | ||
KUBEBUILDER_ASSETS="$(shell $(ENVTEST) use $(ENVTEST_K8S_VERSION) -p path)" go test ./... -coverprofile cover.out | ||
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##@ Build | ||
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.PHONY: build | ||
build: generate fmt vet ## Build manager binary. | ||
go build -o bin/manager main.go | ||
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.PHONY: run | ||
run: manifests generate fmt vet ## Run a controller from your host. | ||
go run ./main.go | ||
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.PHONY: docker-build | ||
docker-build: ## Build docker images with the manager. | ||
docker build -t ${IMG} . | ||
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.PHONY: docker-push | ||
docker-push: ## Push docker images with the manager. | ||
docker push ${IMG} | ||
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##@ Deployment | ||
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ifndef ignore-not-found | ||
ignore-not-found = false | ||
endif | ||
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.PHONY: install | ||
install: manifests kustomize ## Install CRDs into the K8s cluster specified in ~/.kube/config. | ||
$(KUSTOMIZE) build config/crd | kubectl apply -f - | ||
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.PHONY: uninstall | ||
uninstall: manifests kustomize ## Uninstall CRDs from the K8s cluster specified in ~/.kube/config. Call with ignore-not-found=true to ignore resource not found errors during deletion. | ||
$(KUSTOMIZE) build config/crd | kubectl delete --ignore-not-found=$(ignore-not-found) -f - | ||
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.PHONY: deploy | ||
deploy: manifests kustomize ## Deploy controller to the K8s cluster specified in ~/.kube/config. | ||
cd config/manager && $(KUSTOMIZE) edit set image controller=${IMG} | ||
$(KUSTOMIZE) build config/default | kubectl apply -f - | ||
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.PHONY: undeploy | ||
undeploy: ## Undeploy controller from the K8s cluster specified in ~/.kube/config. Call with ignore-not-found=true to ignore resource not found errors during deletion. | ||
$(KUSTOMIZE) build config/default | kubectl delete --ignore-not-found=$(ignore-not-found) -f - | ||
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##@ Build Dependencies | ||
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## Location to install dependencies to | ||
LOCALBIN ?= $(shell pwd)/bin | ||
$(LOCALBIN): | ||
mkdir -p $(LOCALBIN) | ||
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## Tool Binaries | ||
KUSTOMIZE ?= $(LOCALBIN)/kustomize | ||
CONTROLLER_GEN ?= $(LOCALBIN)/controller-gen | ||
ENVTEST ?= $(LOCALBIN)/setup-envtest | ||
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## Tool Versions | ||
KUSTOMIZE_VERSION ?= v4.5.5 | ||
CONTROLLER_TOOLS_VERSION ?= v0.9.0 | ||
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KUSTOMIZE_INSTALL_SCRIPT ?= "https://raw.githubusercontent.com/kubernetes-sigs/kustomize/master/hack/install_kustomize.sh" | ||
.PHONY: kustomize | ||
kustomize: $(KUSTOMIZE) ## Download kustomize locally if necessary. | ||
$(KUSTOMIZE): $(LOCALBIN) | ||
curl -s $(KUSTOMIZE_INSTALL_SCRIPT) | bash -s -- $(subst v,,$(KUSTOMIZE_VERSION)) $(LOCALBIN) | ||
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.PHONY: controller-gen | ||
controller-gen: $(CONTROLLER_GEN) ## Download controller-gen locally if necessary. | ||
$(CONTROLLER_GEN): $(LOCALBIN) | ||
GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-tools/cmd/controller-gen@$(CONTROLLER_TOOLS_VERSION) | ||
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.PHONY: envtest | ||
envtest: $(ENVTEST) ## Download envtest-setup locally if necessary. | ||
$(ENVTEST): $(LOCALBIN) | ||
GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-runtime/tools/setup-envtest@latest |
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domain: my.domain | ||
layout: | ||
- go.kubebuilder.io/v3 | ||
projectName: kruise-game | ||
repo: github.com/openkruise/kruise-game | ||
resources: | ||
- api: | ||
crdVersion: v1 | ||
namespaced: true | ||
controller: true | ||
domain: kruise.io | ||
group: game | ||
kind: GameServerSet | ||
path: github.com/openkruise/kruise-game/apis/v1alpha1 | ||
version: v1alpha1 | ||
- api: | ||
crdVersion: v1 | ||
namespaced: true | ||
controller: true | ||
domain: kruise.io | ||
group: game | ||
kind: GameServer | ||
path: github.com/openkruise/kruise-game/apis/v1alpha1 | ||
version: v1alpha1 | ||
version: "3" |
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# kruise-game | ||
# kruise-game | ||
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## Introduction | ||
`Kruise-Game` is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes. | ||
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<img width="250px" src="./docs/images/logo.jpg" alt="OpenKruiseGame logo"/> | ||
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## Why is Kruise-Game? | ||
Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet: | ||
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- `GameServer` is responsible for the management of game server status. Users can customize the game server status to reflect the differences between game servers; | ||
- `GameServerSet` is responsible for batch management of game servers. Users can customize update/reduction strategies according to the status of game servers. | ||
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Features: | ||
- Game server status management | ||
- Mark game servers status without effecting to its lifecycle | ||
- Flexible scaling/deletion mechanism | ||
- Support scaling down by user-defined status & priority | ||
- Support specifying game server to delete directly | ||
- Flexible update mechanism | ||
- Support hot update (in-place update) | ||
- Support updating game server by user-defined priority | ||
- Can control the range of the game servers to be updated | ||
- Can control the pace of the entire update process | ||
- Custom service quality | ||
- Support probing game servers‘ containers and mark game servers status automatically | ||
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## Quick Start | ||
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- [Installation](./docs/getting_started/installation.md) | ||
- [Basic Usage](./docs/tutorials/basic_usage.md) | ||
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## License | ||
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Copyright 2022. | ||
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Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
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http://www.apache.org/licenses/LICENSE-2.0 | ||
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Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. |
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/* | ||
Copyright 2022 The Kruise Authors. | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
*/ | ||
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// +k8s:openapi-gen=true | ||
// +groupName=game.kruise.io | ||
package v1alpha1 |
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