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Kruise-Game init
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Signed-off-by: ChrisLiu <[email protected]>
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chrisliu1995 committed Sep 21, 2022
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4 changes: 4 additions & 0 deletions .dockerignore
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# More info: https://docs.docker.com/engine/reference/builder/#dockerignore-file
# Ignore build and test binaries.
bin/
testbin/
10 changes: 3 additions & 7 deletions .gitignore
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# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
bin/
testbin/
.temp
bin
testbin/*

# Test binary, build with `go test -c`
*.test
test/e2e/generated/bindata.go

# Output of the go coverage tool, specifically when used with LiteIDE
*.out
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*.swp
*.swo
*~
.vscode

.DS_Store
26 changes: 26 additions & 0 deletions Dockerfile
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# Build the manager binary
FROM golang:1.18 as builder

WORKDIR /workspace
# Copy the Go Modules manifests
COPY go.mod go.mod
COPY go.sum go.sum
# cache deps before building and copying source so that we don't need to re-download as much
# and so that source changes don't invalidate our downloaded layer
RUN go mod download

# Copy the go source
COPY main.go main.go
COPY apis/ apis/
COPY pkg/ pkg/

# Build
RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -a -o manager main.go

# Use distroless as minimal base images to package the manager binary
# Refer to https://github.com/GoogleContainerTools/distroless for more details
FROM alpine:3.14
WORKDIR /
COPY --from=builder /workspace/manager .

ENTRYPOINT ["/manager"]
133 changes: 133 additions & 0 deletions Makefile
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# Image URL to use all building/pushing images targets
IMG ?= kruise-game-manager:test
# ENVTEST_K8S_VERSION refers to the version of kubebuilder assets to be downloaded by envtest binary.
ENVTEST_K8S_VERSION = 1.24.1

# Get the currently used golang install path (in GOPATH/bin, unless GOBIN is set)
ifeq (,$(shell go env GOBIN))
GOBIN=$(shell go env GOPATH)/bin
else
GOBIN=$(shell go env GOBIN)
endif

# Setting SHELL to bash allows bash commands to be executed by recipes.
# This is a requirement for 'setup-envtest.sh' in the test target.
# Options are set to exit when a recipe line exits non-zero or a piped command fails.
SHELL = /usr/bin/env bash -o pipefail
.SHELLFLAGS = -ec

.PHONY: all
all: build

##@ General

# The help target prints out all targets with their descriptions organized
# beneath their categories. The categories are represented by '##@' and the
# target descriptions by '##'. The awk commands is responsible for reading the
# entire set of makefiles included in this invocation, looking for lines of the
# file as xyz: ## something, and then pretty-format the target and help. Then,
# if there's a line with ##@ something, that gets pretty-printed as a category.
# More info on the usage of ANSI control characters for terminal formatting:
# https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters
# More info on the awk command:
# http://linuxcommand.org/lc3_adv_awk.php

.PHONY: help
help: ## Display this help.
@awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m<target>\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST)

##@ Development

.PHONY: manifests
manifests: controller-gen ## Generate WebhookConfiguration, ClusterRole and CustomResourceDefinition objects.
$(CONTROLLER_GEN) rbac:roleName=manager-role crd webhook paths="./..." output:crd:artifacts:config=config/crd/bases

.PHONY: generate
generate: controller-gen ## Generate code containing DeepCopy, DeepCopyInto, and DeepCopyObject method implementations.
$(CONTROLLER_GEN) object:headerFile="hack/boilerplate.go.txt" paths="./..."

.PHONY: fmt
fmt: ## Run go fmt against code.
go fmt ./...

.PHONY: vet
vet: ## Run go vet against code.
go vet ./...

.PHONY: test
test: manifests generate fmt vet envtest ## Run tests.
KUBEBUILDER_ASSETS="$(shell $(ENVTEST) use $(ENVTEST_K8S_VERSION) -p path)" go test ./... -coverprofile cover.out

##@ Build

.PHONY: build
build: generate fmt vet ## Build manager binary.
go build -o bin/manager main.go

.PHONY: run
run: manifests generate fmt vet ## Run a controller from your host.
go run ./main.go

.PHONY: docker-build
docker-build: ## Build docker images with the manager.
docker build -t ${IMG} .

.PHONY: docker-push
docker-push: ## Push docker images with the manager.
docker push ${IMG}

##@ Deployment

ifndef ignore-not-found
ignore-not-found = false
endif

.PHONY: install
install: manifests kustomize ## Install CRDs into the K8s cluster specified in ~/.kube/config.
$(KUSTOMIZE) build config/crd | kubectl apply -f -

.PHONY: uninstall
uninstall: manifests kustomize ## Uninstall CRDs from the K8s cluster specified in ~/.kube/config. Call with ignore-not-found=true to ignore resource not found errors during deletion.
$(KUSTOMIZE) build config/crd | kubectl delete --ignore-not-found=$(ignore-not-found) -f -

.PHONY: deploy
deploy: manifests kustomize ## Deploy controller to the K8s cluster specified in ~/.kube/config.
cd config/manager && $(KUSTOMIZE) edit set image controller=${IMG}
$(KUSTOMIZE) build config/default | kubectl apply -f -

.PHONY: undeploy
undeploy: ## Undeploy controller from the K8s cluster specified in ~/.kube/config. Call with ignore-not-found=true to ignore resource not found errors during deletion.
$(KUSTOMIZE) build config/default | kubectl delete --ignore-not-found=$(ignore-not-found) -f -

##@ Build Dependencies

## Location to install dependencies to
LOCALBIN ?= $(shell pwd)/bin
$(LOCALBIN):
mkdir -p $(LOCALBIN)

## Tool Binaries
KUSTOMIZE ?= $(LOCALBIN)/kustomize
CONTROLLER_GEN ?= $(LOCALBIN)/controller-gen
ENVTEST ?= $(LOCALBIN)/setup-envtest

## Tool Versions
KUSTOMIZE_VERSION ?= v4.5.5
CONTROLLER_TOOLS_VERSION ?= v0.9.0

KUSTOMIZE_INSTALL_SCRIPT ?= "https://raw.githubusercontent.com/kubernetes-sigs/kustomize/master/hack/install_kustomize.sh"
.PHONY: kustomize
kustomize: $(KUSTOMIZE) ## Download kustomize locally if necessary.
$(KUSTOMIZE): $(LOCALBIN)
curl -s $(KUSTOMIZE_INSTALL_SCRIPT) | bash -s -- $(subst v,,$(KUSTOMIZE_VERSION)) $(LOCALBIN)

.PHONY: controller-gen
controller-gen: $(CONTROLLER_GEN) ## Download controller-gen locally if necessary.
$(CONTROLLER_GEN): $(LOCALBIN)
GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-tools/cmd/controller-gen@$(CONTROLLER_TOOLS_VERSION)

.PHONY: envtest
envtest: $(ENVTEST) ## Download envtest-setup locally if necessary.
$(ENVTEST): $(LOCALBIN)
GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-runtime/tools/setup-envtest@latest
25 changes: 25 additions & 0 deletions PROJECT
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domain: my.domain
layout:
- go.kubebuilder.io/v3
projectName: kruise-game
repo: github.com/openkruise/kruise-game
resources:
- api:
crdVersion: v1
namespaced: true
controller: true
domain: kruise.io
group: game
kind: GameServerSet
path: github.com/openkruise/kruise-game/apis/v1alpha1
version: v1alpha1
- api:
crdVersion: v1
namespaced: true
controller: true
domain: kruise.io
group: game
kind: GameServer
path: github.com/openkruise/kruise-game/apis/v1alpha1
version: v1alpha1
version: "3"
49 changes: 48 additions & 1 deletion README.md
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# kruise-game
# kruise-game

## Introduction
`Kruise-Game` is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes.

<img width="250px" src="./docs/images/logo.jpg" alt="OpenKruiseGame logo"/>


## Why is Kruise-Game?
Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:

- `GameServer` is responsible for the management of game server status. Users can customize the game server status to reflect the differences between game servers;
- `GameServerSet` is responsible for batch management of game servers. Users can customize update/reduction strategies according to the status of game servers.

Features:
- Game server status management
- Mark game servers status without effecting to its lifecycle
- Flexible scaling/deletion mechanism
- Support scaling down by user-defined status & priority
- Support specifying game server to delete directly
- Flexible update mechanism
- Support hot update (in-place update)
- Support updating game server by user-defined priority
- Can control the range of the game servers to be updated
- Can control the pace of the entire update process
- Custom service quality
- Support probing game servers‘ containers and mark game servers status automatically

## Quick Start

- [Installation](./docs/getting_started/installation.md)
- [Basic Usage](./docs/tutorials/basic_usage.md)

## License

Copyright 2022.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
19 changes: 19 additions & 0 deletions apis/v1alpha1/doc.go
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/*
Copyright 2022 The Kruise Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

// +k8s:openapi-gen=true
// +groupName=game.kruise.io
package v1alpha1
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