This release brings a host of improvements, bug fixes, and new features to the Gridlock client.
Client Enhancements:
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Updated Unit Visuals: New unit images with shadows have been implemented alongside improved error handling for version checking (#158). This follows on from previous work adding new unit sprites and animation (#100) and further enhancements to the visual presentation of units (#156).
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Multiplayer Stability: Resolved an issue where multiplayer functionality was not working in the web version (#157).
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UI Refinements: Improved button icon visibility (#155), centered menus for better usability (#150), and updated the background for the menu and splash screen (#139).
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Impactful Gameplay: Added new decals for move and attack actions, a refined move arrow, improved unit selection visuals (#123) along with additional impact effects (#118) to make gameplay more visually engaging.
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Weapon System Overhaul: Reworked the weapon types system (#114) for better balance and gameplay.
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Performance and Stability: Fixed several bugs related to unit behavior, including:
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Improved Terrain: Updated terrain visuals and addressed issues with unit stats clipping behind terrain and losing values on map load in the map editor (#105, #104).
Technical Enhancements:
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Godot Engine Upgrade: Migrated the client to Godot 4.3 while addressing warnings and errors (#146).
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Translation Improvements: Ongoing updates to translations from weblate (numerous commits) alongside changes to streamline the translation process (#140, #129, #103).
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Automated Version Checking: Added automatic version checking for game updates (#119), making it easier for players to stay up-to-date.
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itch.io Deployment: Enabled deployment to itch.io (#160) for greater accessibility.
Other: