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Senadina Repair/Delta/Cache Compatibility Fix by @neon-nyan (#408)
* Add ``CastAs<T>()`` extension to ``IGameVersionCheck`` * Adding initial adjustment * Implement Identifier getter * Add temporary fix for Delta-patch * Adjust changes based on Senadina changes + We are now using our backend service to provide information needed for repair process. * Remove test codes * Fix unexpected size and wrong file selected on CG * ISTG, SHAAAPPHHH + Fix corresponding path for the language based CG * Use new OOBE UI widely and fix some issue * Ignore ``FBData`` on cache check * (Qodana) Ignore "ThisAssembly.Constants" license check Why does it suddenly lost its license file? i dunno * (CodeQA) Fix problems in ProgressBase and HonkaiRepair::Fetch --------- Co-authored-by: Kemal Setya Adhi <[email protected]>
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12 changes: 10 additions & 2 deletions
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CollapseLauncher/Classes/GameManagement/GameVersion/Honkai/VersionCheck.cs
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361 changes: 229 additions & 132 deletions
361
CollapseLauncher/Classes/Interfaces/Class/ProgressBase.cs
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371 changes: 241 additions & 130 deletions
371
CollapseLauncher/Classes/RepairManagement/Honkai/Fetch.cs
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Submodule Hi3Helper.EncTool
updated
from a4e6c7 to cfe12e
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