1.72.11: [Codename TBD]
Pre-release
Pre-release
bagusnl
released this
17 Dec 09:40
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Collapse 1.72.11: [Codename TBD]
Welcome to Collapse version 1.72.11 - Codename: TBD! This is an early look at the next version of Collapse. This preview is shipped "AS-IS" and we encourage you to report any issues on Discord or by submitting an issue on Github. This changelog is subject to change, with or without notice.
What's New? - 1.72.11
-
[Imp] Carousel improvements
- Regard pips pager as a part of carousel & only open link on left click.
- Auto stop carousel scrolling when main window is minimized and also when on tray.
-
[Imp] Assign the correct
channel_id
andsub_channel_id
on game's config.ini file- This should help game that uses the same binaries for multiple region (mainly Bilibili).
-
[Imp] Performance improvements
- Change game state checker refresh rate to 200ms (before: 100ms).
- Automatically adjust game state checker refresh rate when main window is on tray (to 1000ms).
- Cache
IsGameRunning
to reduce CPU time.
-
[Imp] Language selector improvements
- Changing language now does not require app restart.
- Automatically select the language of current system when starting for the first time.
- Localize OOBE page.
-
[Imp] Updater routine improvements
- Run check update even on metered connection.
- Increase delay between checks every 60 minutes (15 minutes default).
-
[Fix] Honkai Impact 3rd game repair fixes
- Update game assets references for v7.1.
- Fixed game repair redownloading deleted assets (Audio and CGs, Language assets deletion is broken in-game).
- Parallelize CG status check (improved Game Repair fetch time).
-
[Fix] Fixed inconsistent behavior for delta patch dialog when game is corrupted
-
[Fix] Backend fixes
- Update SharpHDiff submodule for code cleanups.
- Fixed memory leak in
CancellationTokenSource
. - Fixed console marshalling issue (for developing with JB Rider).
- Fixed disposing issue in
FallbackCDNUtil
. - Fixed issue in tray's toggle not assigning its toggle texts correctly.