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Merge pull request #38 from meshula/main
add the metal example
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//======================================================================== | ||
// Simple RGFW+Metal example | ||
// | ||
// | ||
// made using a modifed version of the GLFW+metal example | ||
// https://github.com/glfw/glfw/blob/metal-guide/examples/metal.m | ||
// | ||
// Copyright (c) Camilla Berglund <[email protected]> | ||
// | ||
// This software is provided 'as-is', without any express or implied | ||
// warranty. In no event will the authors be held liable for any damages | ||
// arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it | ||
// freely, subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; you must not | ||
// claim that you wrote the original software. If you use this software | ||
// in a product, an acknowledgment in the product documentation would | ||
// be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, and must not | ||
// be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source | ||
// distribution. | ||
// | ||
//======================================================================== | ||
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/* RGFW will have to be linked/compiled outside of this file | ||
because this file uses objective-c and RGFW uses work arounds | ||
*/ | ||
//#define RGFW_IMPLEMENTATION | ||
#define RGFW_NO_API | ||
#define RGFWDEF | ||
#import "RGFW.h" | ||
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#import <Metal/Metal.h> | ||
#import <QuartzCore/QuartzCore.h> | ||
#import <simd/simd.h> | ||
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#include <assert.h> | ||
#include <stdlib.h> | ||
#include <stdio.h> | ||
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int main(void) | ||
{ | ||
id<MTLDevice> device = MTLCreateSystemDefaultDevice(); | ||
if (!device) | ||
exit(EXIT_FAILURE); | ||
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RGFW_window* window = RGFW_createWindow("RGFW Metal example", RGFW_RECT(0, 0, 640, 480), RGFW_CENTER); | ||
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CAMetalLayer* layer = [CAMetalLayer layer]; | ||
layer.device = device; | ||
layer.pixelFormat = MTLPixelFormatBGRA8Unorm; | ||
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NSView* view = (NSView*)window->src.view; | ||
[view setLayer: layer]; | ||
// [view setWantsLayer: YES]; (I think RGFW already sets this) | ||
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MTLCompileOptions* compileOptions = [MTLCompileOptions new]; | ||
compileOptions.languageVersion = MTLLanguageVersion1_1; | ||
NSError* compileError; | ||
id<MTLLibrary> lib = [device newLibraryWithSource: | ||
@"#include <metal_stdlib>\n" | ||
"using namespace metal;\n" | ||
"vertex float4 v_simple(\n" | ||
" constant float4* in [[buffer(0)]],\n" | ||
" uint vid [[vertex_id]])\n" | ||
"{\n" | ||
" return in[vid];\n" | ||
"}\n" | ||
"fragment float4 f_simple(\n" | ||
" float4 in [[stage_in]])\n" | ||
"{\n" | ||
" return float4(1, 0, 0, 1);\n" | ||
"}\n" | ||
options:compileOptions error:&compileError]; | ||
if (!lib) | ||
{ | ||
NSLog(@"can't create library: %@", compileError); | ||
exit(EXIT_FAILURE); | ||
} | ||
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id<MTLFunction> vs = [lib newFunctionWithName:@"v_simple"]; | ||
assert(vs); | ||
id<MTLFunction> fs = [lib newFunctionWithName:@"f_simple"]; | ||
assert(fs); | ||
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id<MTLCommandQueue> cq = [device newCommandQueue]; | ||
assert(cq); | ||
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MTLRenderPipelineDescriptor* rpd = [MTLRenderPipelineDescriptor new]; | ||
rpd.vertexFunction = vs; | ||
rpd.fragmentFunction = fs; | ||
rpd.colorAttachments[0].pixelFormat = layer.pixelFormat; | ||
id<MTLRenderPipelineState> rps = [device newRenderPipelineStateWithDescriptor:rpd error:NULL]; | ||
assert(rps); | ||
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while (!RGFW_window_shouldClose(window)) { | ||
while (RGFW_window_checkEvent(window) != NULL) { | ||
if (window->event.type == RGFW_quit) | ||
break; | ||
} | ||
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float ratio; | ||
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ratio = window->r.w / (float) window->r.h; | ||
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layer.drawableSize = CGSizeMake(window->r.w, window->r.h); | ||
id<CAMetalDrawable> drawable = [layer nextDrawable]; | ||
assert(drawable); | ||
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id<MTLCommandBuffer> cb = [cq commandBuffer]; | ||
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MTLRenderPassDescriptor* rpd = [MTLRenderPassDescriptor new]; | ||
MTLRenderPassColorAttachmentDescriptor* cd = rpd.colorAttachments[0]; | ||
cd.texture = drawable.texture; | ||
cd.loadAction = MTLLoadActionClear; | ||
cd.clearColor = MTLClearColorMake(1.0, 1.0, 1.0, 1.0); | ||
cd.storeAction = MTLStoreActionStore; | ||
id<MTLRenderCommandEncoder> rce = [cb renderCommandEncoderWithDescriptor:rpd]; | ||
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[rce setRenderPipelineState:rps]; | ||
[rce setVertexBytes:(vector_float4[]){ | ||
{ 0, 0, 0, 1 }, | ||
{ -1, 1, 0, 1 }, | ||
{ 1, 1, 0, 1 }, | ||
} length:3 * sizeof(vector_float4) atIndex:0]; | ||
[rce drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3]; | ||
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[rce endEncoding]; | ||
[cb presentDrawable:drawable]; | ||
[cb commit]; | ||
} | ||
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RGFW_window_close(window); | ||
} | ||
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