v.3.1
N7Huntsman
released this
31 Aug 04:49
·
12270 commits
to Development
since this release
Combat Extended 3.1 "Made with Genuine Human Leather!"
Fixes
- Fixed an exploit wherein temporary pawns could be forced to drop their weapons and clothing.
- Fixed an issue with colonists attempting to reload turrets when the ammo system was disabled.
- Fixed an issue related to quests caused by the game attempting to treat human leather as an ammo type.
- Fixed the mechanoid warning letter while there are no colonists in any home map (caravan / encounter).
- Fixed unpatched tools in the Heavy Charge Blaster that caused errors when opening the info window.
- Attack orders from reloadable apparel will no longer be interrupted if the pawn is holding a weapon with an empty magazine.
- Fixed explosions from ammo stockpiles using an incorrect armor penetration value.
- Fixed siege raiders and non-colonist player faction members getting stuck in turret reload loops when there isn't enough ammo to fill the turret's magazine.
- Fixed null exception in gear tab for caravan animals carrying items.
- Fixed an issue where modded hauling bots would sometimes overload turrets.
- Fixed a typo with .50 AE that meant AP ammo fired HP projectiles.
- Prestige armor now has all the appropriate stats.
Compatibility
- Add integrated patches for the following mods:
o [JDS] Exiled Dawn
o [O21] Forgotten Realms*
o [O21] Mechadroids
o Beeralope Squad
o Erin's Critter Collection
o Erin's Forest Critters
o Erin's Fox Squirrel
o Vanilla Furniture Expanded - Production - Updated integrated patches for the following mods:
o Better Infestations
o Dragon’s Descent
o Kaiser Armory
o Kijin 2.0
o Kurin
o Moyo – From the Depth
o New Ratkin Plus
o Rabbie the Moonrabbit
o Reich Armory
o Rimworld: Altered Carbon**
o Soviet Armory
o Tsar Armory
o Vanilla Apparel Expanded
o Vanilla Armour Expanded
o Vanilla Brewing Expanded
o Vanilla Factions Expanded - Insectoids
Balance
- Increased the range, armor penetration, and damage of orbital bombardments.
- Reduced Recon Armor weight, added moveSpeed offset, and increased carryWeight, resolving a quirk of the carry weight system that meant pawns in Power Armor actually moved faster.
- Buffed crossbow bolts:
o Base speed to 10 from 7.
o Stone: Increased damage to 8 from 6 and blunt penetration to 1 from 0.44.
o Steel: Increased damage to 11 from 8, blunt penetration to 6.5 from 2.26 and speed to 17 from 10.
o Plasteel: Increased damage to 10 from 7, blunt penetration to 8.12 from 2.72 and speed to 19 from 11.
o Venom: Increased damage to 11 from 8, blunt penetration to 6.2 from 2.72 and speed to 17 from 11.
o Flame: Increased damage to 4 from 3, blunt penetration to 3.28 from 1.36 and speed to 17 from 11. - Increased Parka material cost to 120 from 80 and mass to 2.5 from 2
- Reduced Jacket material cost to 60 from 70.
- Reduced Flak Jacket material cost to 70 from 85 and increased the base MPa Armor to 1.5 from 0.5.
- Increased Flak Pants base MPa Armor to 1.5 from 0.5
- Reduced T-Shirt material cost to 20 from 40.
- Reduced Button up T-Shirt material cost to 25 from 45.
- Reduced Pants material cost to 20 from 40.’ Adjusted the Advanced Grenadier sidearm money values.
Misc.
- Charge and plasma weapon ammunition is now made at the fabrication bench, instead of the machining table.
- Fixed Inconsistent capitalization for prometheum.
- Add FlameThrowerHiss sound to base Combat Extended, instead of having it in CE Guns.
- Overall Armor section Gear tab calculation now takes into account other sources other than apparel.
- Gear tab now displays armor for all valid pawns, mechanoids and modded races included not just humans.
- Display caliber info for single-use weapons, shows fragment types, count, damage, and armor penetration, for projectiles that have them.
- Show blunt armor penetration for explosive projectiles, from CE's internal formula. (bluntAP = damage * 0.1).
- PrometheumFlame DamageDef label changed to prometheum flame, to be distinguishable from the regular flame DamageDef in info windows.
- Added the Steam PublishedFileID.txt file to the mod, so I don’t have to dig around for it every time.
- Added more labels for dealing with locked inventory items, for increased clarity.
Notes:
*This is simply a consolidation of existing, already compatible O21 fantasy races.
**The patch has been updated for the latest Beta build, rather than the current Stable release. Playing with the Stable release will cause two patch operations to fail (because their targets have not yet been added), but this is harmless.