v.3.3
N7Huntsman
released this
01 Nov 03:13
·
12042 commits
to Development
since this release
Combat Extended 3.3 “Spooky Scary Centipedes"
Features
- Added a mod setting to control whether or not manning a turret will disable shield belts.
Fixes
- Fixed logging error associated with animal melee weapons (Alpha Animals, Witcher Monster Hunt, etc.).
- Fixed a graphical issue associated with projectiles using the Graphic_Flicker graphic class.
- Mechanoid turrets will no longer get full ammo when loading saves.
Compatibility
- Add integrated patches for the following mods:
o Expanded Materials - Metals
o Expanded Prosthetics and Organ Engineering – Forked
o Erin’s Mountain Animals
o Jernalk's Skeletal Legion (Continued)
o Vanilla Animals Expanded - Temperate Forest - Updated integrated patches for the following mods:
o ED Shields
o Kijin 2.0
o Misc. MAI
o NewRatkinPlus
o Orassans
o Rabbie the Moonrabbit Race
o Rimefeller
o Rimsenal Collection
o Save Our Ship 2
o Silkiera Race
o Vanilla Factions Expanded – Insectoids
o Vanilla Factions Expanded – Vikings
o Vanilla Furniture Expanded – Security
o Zeta Reticulans
Balance
- Disabled smoke rounds spawning for NPC faction grenadiers, since the AI can’t use them effectively.
- Rebalanced fragmentation for HE grenades, increasing their effectiveness.
- Increased the range of binoculars from 86 to 100.
Misc.
- Shields are now smeltable, like other apparel.
- Added partial support for [SYR] Individuality, full balance patch to come later.
- Updated Chinese translation (Thank you Cn-mjt44 and Sumghai).
- Updated Russian translation (Thank you, GunnedMan).