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v.3.3

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@N7Huntsman N7Huntsman released this 01 Nov 03:13
· 12042 commits to Development since this release
027f258

Combat Extended 3.3 “Spooky Scary Centipedes"

Features

  • Added a mod setting to control whether or not manning a turret will disable shield belts.

Fixes

  • Fixed logging error associated with animal melee weapons (Alpha Animals, Witcher Monster Hunt, etc.).
  • Fixed a graphical issue associated with projectiles using the Graphic_Flicker graphic class.
  • Mechanoid turrets will no longer get full ammo when loading saves.

Compatibility

  • Add integrated patches for the following mods:
    o Expanded Materials - Metals
    o Expanded Prosthetics and Organ Engineering – Forked
    o Erin’s Mountain Animals
    o Jernalk's Skeletal Legion (Continued)
    o Vanilla Animals Expanded - Temperate Forest
  • Updated integrated patches for the following mods:
    o ED Shields
    o Kijin 2.0
    o Misc. MAI
    o NewRatkinPlus
    o Orassans
    o Rabbie the Moonrabbit Race
    o Rimefeller
    o Rimsenal Collection
    o Save Our Ship 2
    o Silkiera Race
    o Vanilla Factions Expanded – Insectoids
    o Vanilla Factions Expanded – Vikings
    o Vanilla Furniture Expanded – Security
    o Zeta Reticulans

Balance

  • Disabled smoke rounds spawning for NPC faction grenadiers, since the AI can’t use them effectively.
  • Rebalanced fragmentation for HE grenades, increasing their effectiveness.
  • Increased the range of binoculars from 86 to 100.

Misc.

  • Shields are now smeltable, like other apparel.
  • Added partial support for [SYR] Individuality, full balance patch to come later.
  • Updated Chinese translation (Thank you Cn-mjt44 and Sumghai).
  • Updated Russian translation (Thank you, GunnedMan).