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Tweak RM2 Warmup #120

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@GrahammerTek GrahammerTek commented Dec 8, 2024

Changes

  • Change the RM2's warmup time to that of SMG/shotgun type weapons.

Reasoning

  • Flamethrowers in CE are close-ranged spray and pray weapons, similar to a shotgun or SMG, yet they use the warm up times of full-sized rifles. This caused many situations where pawns won't fire until the target is basically inside the minimum firing range circle and getting dangerously close to the shooter.

Alternatives

  • "Hold still while I aim this flamethrower"

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony (specify how long)

@GrahammerTek GrahammerTek requested review from a team as code owners December 8, 2024 07:07
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