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Graphical Wrap-up

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@Coolcord Coolcord released this 15 Dec 03:26
· 292 commits to master since this release

Github releases (by release)

Original Levels

Level-Headed can now be used as a randomizer with the levels from the original game. To do this, go to the "Level Generator" tab, select "Use Level Scripts", then select "Super Mario Bros. 1 (Original Levels without Castle Loops)". Note that since Level-Headed does not support castle loop mazes, the levels that originally used them have been slightly altered. With this feature, the original levels can now be experienced with different graphics, music, colors, gameplay changes, as well as different enemies with the new "Random Enemies in Level Scripts" feature.

Random Enemies in Level Scripts

This feature can be used to swap out enemies in the original levels as well as other level scripts (including previously generated games). When enabled, the selected difficulty will affect what the enemies can be changed to, such as preventing Hammer Bros. from spawning in groups or preventing Lakitus from being used in normal levels. These limitations can be adjusted manually by creating a custom difficulty. To enable this feature, click the "Random Enemies" checkbox under the "Level Generator" tab.

Random Color Palettes

Colors of the blocks, coins, sky, pipes, backgrounds, and more can all be changed. The intensity of how much is changed can be set from 1 of 10 different values ranging from "Original" (no changes) to "No Limits" where all color rules will be ignored. Choosing "Random" will limit the color generator to a max of "Excessive", which will prevent significant color changes to the red and green color groups as well as limit the sky color to a more reasonable color set.

Graphics Pack Combiner

Certain compatible elements from other graphics packs can now be applied over existing graphics packs. For example, when using the "Super Mario Bros. DX v3.4 (by flamepanther)", the overworld block could be ripped from another graphics pack, such as "Pocket Edition (by Fantendo)" while the underwater block could be ripped from "Mario 2001". The graphics combiner can also be used with the original graphics.

New Mario Sprites

Mario's sprite can now be selected independently from the graphics pack. 7 Mario sprites have been included. An additional 6 bonus player sprites have also been added, including Link, Luigi, Peach, Toad, Wario, and Yoshi. By default, only Mario player sprites will be used, but the bonus player sprites can be accessed either by choosing "Random All" or selecting them manually.

Additional Minor Changes

  • Invalid ROM headers will now be ignored when installing a new ROM
  • Hammer Bros no longer spawn underwater when playing on Normal, Easy, and Very Easy difficulties
  • 5 new Mario sprite color palettes that can be set independently from the graphics packs (SMB1, SMB2 (SMW), SMB3 (Black Overalls), and SMB3 (Blue Overalls))
  • Added the option for randomly generated player color palettes
  • 4 new graphics packs
  • Numerous bug fixes

This will be the last update to focus on graphical features. Focus will now shift back to the level generator and wrapping up the v0.3.x series.