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This repository has been archived by the owner on Mar 30, 2018. It is now read-only.

0.2.0 (Initial Release) for 1.7.10

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@cosmicdan cosmicdan released this 06 Jan 16:25

Performs rudimentary occlusion culling on Tile Entity Special Renderers and (optionally, default on) particles/fx.

Highly configurable for memory/speed balancing, default settings have a slight preference to speed at the cost of memory (but the memory footprint is quite small regardless).