FS25 Progress, status, infos #3600
Replies: 17 comments 66 replies
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Its looking good guys, keep up the great work. I've always appreciated the amount of work and effort and time you guts put in to make a great mod like this work. |
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Thank you for your hard work, this is the mod that i cant play without. |
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I know you said you don't want to do anything with pressing and holding H, but it would be cool if one of them modes was CP and the generator settings were there so it looked like part of the game. Obviously you have to wait and see what parts you can alter when they release the SDK. I just think it would look good and tie in well. Obviously you need the mini HUD as before. Be really nice if your course generator can utilise some of the Giants ability for faster pattern generation as it is fast and alters very quickly on custom fields from what I've tested, (I have merged all kinds of fields and had not issue with generation so far, simplistic as it may be). Keep up the great work all of you. It is appreciated |
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It's finally out... https://gdn.giants-software.com/downloads.php |
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Bought FS25 just to have that 'bonus' thing but still playing FS22. Without CP & AD this game is simply useless so I hope I did not waste my money but I'm risk taker :). Keep up the good work and take as much time as you need I'm patitent :) |
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A quick status, but first of all we'd like to thank you for your generous donations, we really appreciate it. 🙏🏻 Giants published the Studio 10.0.0 today, so we do now have a debugger, but the scripts and documentation are still not available, so that still prevents us from properly implementing stuff, such as automatic working width detection.
One major issue is that for whatever reason Giants removed the coroutine package from the Lua engine. We relied on that to keep the pathfinder working in the "background" (in reality, it wasn't running in parallel, it is just preemptive multitasking) to prevent the game from freezing while the pathfinder is running. We'll either find a replacement in their engine or have to implement something for it, right now, the pathfinder freezes the game. |
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Oh, so there will be a Courseplay for this Farming Sim. Will be very helpful for vegetable harvesting with that 3.0 metre self propelled harvester because its a pain with the integrated AI helper. And with bringing stuff from A to B without the AI helper stating the target is "unreachable". Will we also be able to drive the combine harvester (of any kind) and call a trailer to unload is (e. g. by honking for 3 seconds)? Because I'd rather like to drive the combine harvester than the trailer... |
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Guys, how is the CP fps performance in FS25 when you hire 3-4 workers, does fps dips ? Is FS25 better in CPU utilization when running CP because of newer game engine ? |
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Quick update: as already mentioned, running the pathfinder in the background is working now, as do most vehicles. We have issues with some of the new ones, mainly the harvesters, won't properly start. It is difficult to tell why only those, and reverse engineering is very time consuming and isn't really fun. Only if we had those scripts ... |
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Am I wrong or with this FS25 update, they have inserted the indications for the scripts, collisions and all the rest?? |
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@pvaiko Any updates SIR? Are you getting close? LOVE |
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To not keep you in the dark for too long.... My plan is to make an uncommented video about what we have so far, even if I get into bugs. Hope I get it done this weekend. |
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Uncut Testing Session. |
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From the video and the images posted, seems you guys are advancing well in the new version. Hope all major bugs get sorted soon and giants releases some more info for you guys meanwhile. |
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Here we will share information about our progress on migrating Courseplay to FS25.
While @pvaiko edited the code, so that we can even get into the game, @schwiti6190 have started with getting the UI up and running again.
We can not give you any date when we get Courseplay running again, but I will keep you informed about our progress.
Courseplay is a free, community project so donations are never expected but always appreciated. If you wish to support our work with more than kind words, check our Help us out page. You can even buy us a coffee now :)
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