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[Docu]LaneWay Combine setting #3061
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Locate your unloaders / mother bin closer to the row ends (instead of far away and parallel to the rows), and the pathfinder will always find good paths very quick. Vehicles which need refilling (seeder, sprayer etc) wouldn't benefit of it anyway as they always have an empty field with no fruit (and if you do planting green you can still just turn off fruit avoidance). So far CP is still lacking the functionality to refill itself. |
but even still on more odd shaped fields it still has trouble especially when using "racetrack & spiral" i just think it would be a verry usefull feature to see |
We need this as a pattern if it comes from RL. |
i will find some videos for this
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if you need more field shapes i can get back to it in a week i have to go somewhere |
Where exactly are these figures coming from? Do you have a source? |
not exactly that there was my own personal interpretation
…On Mon, Jan 15, 2024 at 10:23 PM Peter Vaiko ***@***.***> wrote:
Specifically figure C & D
Where exactly are these figures coming from? Do you have a source?
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however alot of farmers that make yt videos cutting into their fields to
section their fields
…On Mon, Jan 15, 2024 at 10:23 PM Peter Vaiko ***@***.***> wrote:
Specifically figure C & D
Where exactly are these figures coming from? Do you have a source?
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So what do the percentage numbers mean? |
Can you show examples of those Videos? |
Yeah, I can do that.
…On Sun, Jan 21, 2024 at 3:11 AM Tensuko ***@***.***> wrote:
however alot of farmers that make yt videos cutting into their fields to
section their fields
Can you show examples of those Videos?
A cut trough is the same that is done on lands pattern.
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no the numbers mark the order of the waypoints
…On Sun, Jan 21, 2024 at 12:28 AM Peter Vaiko ***@***.***> wrote:
not exactly that there was my own personal interpretation
So what do the percentage numbers mean?
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You probably should answer my questions on the GitHub webpage and not in an email so you see what I'm exactly asking, otherwise this is going to be a very difficult conversation. |
Ok, I will do that.
…On Sun, Jan 21, 2024 at 10:12 PM Peter Vaiko ***@***.***> wrote:
no the numbers mark the order of the waypoints
You probably should answer my questions on the GitHub webpage and not in
an email so you see what I'm exactly asking, otherwise this is going to be
a very difficult conversation.
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What is the problem this feature/enhancement solves?
I'm always Frustrated when the Combine loader destroys crops due to incorrect pathfinding
Describe the solution you'd like
the solution I would like implemented is "laneway's" or cut in's or sectioning there are many reasons this should be added, namely
1* Easier Pathfinding for any and all Courseplay and Autodrive vehicles
2* This feature would allow more features to be added. for example having a temporary refill station like a seed tender or a chemical trailer
3* this would also allow for larger operations to have a mother bin setup
4* Courseplay's Combine unloader is less likely to have a bad path to the combine
5* This also allow Courseplay tp have the unload of field feature not nearly as far away from the combine at all times
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
have the combine unloader make tramlines through the field and pathfind through them rather then make new ones every time
(although this is less ideal as per the reasons mentioned above)
Additional context
Add any other context or screenshots about the feature request here.
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