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Ballen wickler #71

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Drakus991 opened this issue Dec 23, 2024 · 35 comments · Fixed by #144
Closed

Ballen wickler #71

Drakus991 opened this issue Dec 23, 2024 · 35 comments · Fixed by #144
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@Drakus991
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Version

8.0.0.0

Spielversion

1.4.0.0

SP/MP

SP (Singleplayer)

Was ist passiert?

Sobald der Ballenwickler gestartet wird ( cp) öffnet und er schließt er sich nur und beendet dann die Arbeit gerät Kuhn 4014 ballenwickler

Wie können wir diesen Fehler nachstellen?

habe einen auftrag mit geliehnen Fahrzeugen angenommen sobald Traktor mit wickler auf dem Feld stehen und man CP Startet öffnet und schließt er nur und beendet die arbeit

Was hätte passieren sollen?

beim start hätte er aufklappen müssen und direkt anfangen müssen zu wickeln

Bitte hänge deine log.txt an!

log.txt
log.txt

Screenshots

Unbenannt

@pvaiko
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pvaiko commented Dec 24, 2024

Callstack fixed by #57

@pvaiko pvaiko added this to the 8.0.0.1 milestone Dec 24, 2024
@Tensuko Tensuko closed this as completed Dec 24, 2024
Tensuko added a commit that referenced this issue Dec 24, 2024
- While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
- CP is no longer blocking the AD right mouse button event.
- AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
- Fix ESC not working in course manager.
- Small UI fixes.
- Added button for creating folder with a saved course. #66
- Fix for #55 , #56 , #71 , #69 , #65 , #62
- Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
- Fixed zoom in HUD when changing value with scroll wheel.
@Drakus991
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das problem besteht weiterhin auch mit der neuen version ballenwickler klappt auf und wieder zu ohne den job zu starten

@pvaiko
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pvaiko commented Dec 24, 2024

Hast bestimmt ein Log mit debug, oder?

@Drakus991
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was ist das entschuldige soweit bin ich nicht in der materie

@soap-2583
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Hab in den Mod Einstellungen "Fahrzeug-Debug" aktiviert. Hoffe das reicht.

https://gist.github.com/soap-2583/2bc133fc97b0cb8b2bf53cfba995e300

schwiti6190 pushed a commit that referenced this issue Dec 25, 2024
- While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
- CP is no longer blocking the AD right mouse button event.
- AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
- Fix ESC not working in course manager.
- Small UI fixes.
- Added button for creating folder with a saved course. #66
- Fix for #55 , #56 , #71 , #69 , #65 , #62
- Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
- Fixed zoom in HUD when changing value with scroll wheel.
@pvaiko
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pvaiko commented Dec 25, 2024

Es ist kein callstack mehr, wir finden die Ballen nicht, habt ihr den korrekten Ballentyp ausgewáhlt? @Tensuko hat bestimmt tips.

@Drakus991
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Ballentyp ist ungewickekt oder alle sammeln und wickel und es ist egal ob Quader oder rund ballen der wickler öffnet und schließt dann fährt das Fahrzeug eine runde und sagt Arbeit beendet

@marcLBo
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marcLBo commented Dec 25, 2024

Bei mir verhält sich der Ballenwickler genauso.

Version: 8.0.0.1

Relevanter Callstack:

2024-12-25 02:25 :29 [info lp50344] Scanning field 15 on Hutan Pantai, prefer custom fields false
2024-12-25 02:25 44.000000
2024-12-25 02:25 -53.334330
2024-12-25 02:25 
Script error: Divide by zero error.
LUA call stack:
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/Course.lua:970 createFromNode
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/TurnManeuver.lua:287 adjustCourseToFitField
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/TurnManeuver.lua:400 init
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/TurnManeuver.lua:436 init
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/CpObject.lua:44 
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/AITurn.lua:756 generateCalculatedTurn
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/AITurn.lua:592 startTurn
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/AITurn.lua:299 finishRow
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/turns/AITurn.lua:240 getDriveData
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/ai/strategies/AIDriveStrategyFieldWorkCourse.lua:187 getDriveData
  =dataS/scripts/vehicles/specializations/AIFieldWorker.lua:330 updateAIFieldWorker
  =dataS/scripts/vehicles/specializations/AIFieldWorker.lua:310 onUpdate
  =[C]:-1 xpcall
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/CpUtil.lua:262 try
  =C:/Users/xx/Documents/My Games/FarmingSimulator2025/mods/FS25_Courseplay/scripts/specializations/CpAIFieldWorker.lua:307 onUpdate
  =dataS/scripts/utils/Utils.lua:601 
  =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent
  =dataS/scripts/vehicles/Vehicle.lua:1890 update
  =dataS/scripts/network/NetworkNode.lua:164 updateActiveObjects
  =dataS/scripts/network/Server.lua:64 update
  =dataS/scripts/BaseMission.lua:1017 update
  =dataS/scripts/FSBaseMission.lua:1936 update
  =dataS/scripts/mission00.lua:658 update
  =dataS/scripts/main.lua:1195 update

@Tensuko
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Tensuko commented Dec 25, 2024

Ich schau gleich mal.

@Tensuko Tensuko reopened this Dec 25, 2024
@Tensuko Tensuko removed this from the 8.0.0.1 milestone Dec 25, 2024
@Tensuko
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Tensuko commented Dec 25, 2024

Also ein Callstack gibt es nicht mehr (für neue Geräte, vlt ein Reset machen).
Aber er klappt das Gerät direkt wieder ein und fährt zum Ziel Marker und beendet die Arbeit.
Ob das an der Wickelfolie liegt weil "voll" ?
Hab es mit Mission und eigenem Feld getestet.

log.txt

@Drakus991
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Ich leihe mir bei einer Mission bzw Vertrag das Gerät auch eins Traktor und ein ballenwickler Kuhn 4014 fahre ans Geld habe es sogar versucht ihn manuell hinzu fahren und dann ballen sammeln und wickeln ausgewählt aber es funktioniert nicht er klappt auf und sofort wieder zu fährt sinnlos kurz Rum und beendet die Arbeit

@Drakus991
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Wie meinst du das mit dem reset habe auch ein neues savegame probiert alle mods aus bis auf courseplay und genau das selbe problem

@lisekv1
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lisekv1 commented Dec 25, 2024

Hello, I have the same problem, for full understanding I am sending you a video of what it looks like and the logs
https://youtu.be/D9lIxHnISnA
log.txt

@lisekv1
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lisekv1 commented Dec 26, 2024

This is not a problem only with this wrapper, here I am sending a video in which there is a different wrapper and the problem still occurs
https://youtu.be/ZneMkGDKERQ

@lisekv1
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lisekv1 commented Dec 26, 2024

Creating a custom field here does not fix the problem https://youtu.be/hexoAf4KsHA

@Tensuko
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Tensuko commented Dec 26, 2024

Guys, chill, let us do our work we will find a solution.
We dont need 100 exampls :)

@lisekv1
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lisekv1 commented Dec 26, 2024

Guys, chill, let us do our work we will find a solution. We dont need 100 exampls :)

I'm not rushing you, I want everything to be well understood and visible.

@pvaiko
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pvaiko commented Dec 26, 2024

With the current version on main (6eb23ab) the Kuhn SW4014 works if the offset is set to 1.8, with round bales.

It does not work with square bales. It does not work manually either, it shows "This bale is not supported".

So please, before reporting that CP does not work, try to wrap the bales manually. If it does not work, CP won't work either. If it works, post a log with debug activated.

@pvaiko pvaiko added the waiting for user User answer needed label Dec 26, 2024
@Drakus991
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Guten Morgen also manuell kann ich sowohl quader als auch Rundballen super Wickeln kann es probieren mit der 1.8 m Einstellung Ob es dann funktioniert

@Drakus991
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Unbenannt

@Drakus991 Drakus991 reopened this Dec 26, 2024
@Drakus991
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log.txt

@Drakus991
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habe den debugger angemacht und nun die log datei angehängt hoffe das ist so richtig

@lisekv1
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lisekv1 commented Dec 26, 2024

With the current version on main (6eb23ab) the Kuhn SW4014 works if the offset is set to 1.8, with round bales.

It does not work with square bales. It does not work manually either, it shows "This bale is not supported".

So please, before reporting that CP does not work, try to wrap the bales manually. If it does not work, CP won't work either. If it works, post a log with debug activated.

I won't test it now, but surely this one wrapper shouldn't be the only thing that works in mod?

@lisekv1
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lisekv1 commented Dec 26, 2024

Unfortunately, when I take on a task of wrapping round bales, I use the Kuhn Sw 4014 and set it to 1.8..Nothing changes, still the same problem.

Normally I can wrap such a bale myself.

@lisekv1
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lisekv1 commented Dec 26, 2024

I am sending a video of everything set up and logs https://youtu.be/M8sW9pgTinE
log.txt

@Tensuko Tensuko removed the waiting for user User answer needed label Dec 26, 2024
@pvaiko
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pvaiko commented Dec 26, 2024

Get me a savegame.

@lisekv1
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lisekv1 commented Dec 26, 2024

Get me a savegame.

Unfortunately I'm not at home today. But generally this happens with every new savegame

@Tensuko
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Tensuko commented Dec 26, 2024

I will do it later.

@pvaiko
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pvaiko commented Dec 26, 2024

Unfortunately I'm not at home today. But generally this happens with every new savegame

Except on mine. I wouldn't ask for one if I was able to reproduce it.

@regs1980
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regs1980 commented Dec 26, 2024

It works with bales that you have created yourself.
Only the mission bales created by the game are not recognized.

I dropped two additional bales with the PowerTools and the wrapper only recognized the two bales on the field, it did not recognize the mission bales.
2024-12-26 19_12_06-Greenshot
2024-12-26 19_13_21-Greenshot
2024-12-26 19_14_04-Greenshot

@lisekv1
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lisekv1 commented Dec 26, 2024

It works with bales that you have created yourself. Only the mission bales created by the game are not recognized.

I dropped two additional bales with the PowerTools and the wrapper only recognized the two bales on the field, it did not recognize the mission bales.

Well, it's a shame that only created bales should also work with contracts. There is no information anywhere that it won't work

@regs1980
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@lisekv1
The CP team will find a solution.

@lisekv1
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lisekv1 commented Dec 26, 2024

Get me a savegame.

savegame14.zip

@lisekv1
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lisekv1 commented Dec 26, 2024

Of course, we are still talking about the bales from the contract

@Courseplay Courseplay locked and limited conversation to collaborators Dec 26, 2024
@Tensuko
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Tensuko commented Dec 26, 2024

Let us do our work.... And have patient and wait.
Locked for now.

@pvaiko pvaiko linked a pull request Dec 27, 2024 that will close this issue
@Tensuko Tensuko added this to the 8.0.0.3 milestone Dec 27, 2024
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7 participants