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Texture-Studio

Commands:

Maps:

/loadmap - Load a map

/newmap - Create a new map

/importmap - Import CreateObject() or CreateDynamicObject() raw code

/export - Export a map to code

Objects:

/cobject - Create an object

/dobject - Delete your selected object

/robject - Resets an objects text and materials

/osearch - Search for a object

/sel - Select a object id index

/csel - Use the mouse to select an object

/lsel - Graphical object selection

/flymode - Enter flymode

/ogoto - Goto your selected object (must be in flymode)

/pivot - Set a pivot position to rotate objects around

/togpivot - Turn on/off pivot rotation

/oprop - Object property editor

Movement:

/editobject - Edit object mode

/ox - /oy - /oz - Standard movement commands

/rx - ry - /rz - Standard rotation commands

/dox - /doy - /doz - Delta move map

/drx - /dry - /drz - Rotate map around map center

Textures/Text/Indexes/Theme:

/mtextures - Show a list of textures in a list

/ttextures - Show a list of textures in (Theme)

/stexture - Texture editor

/mtset - Set a material

/mtsetall - Set a material to ALL objects of the same modelid

/mtcolor - Sets a material color

/mtcolorall - Sets a material color to ALL objects of the same modelid

/copy - Copy object properties to buffer from currently selected object

/paste - Paste object properties from buffer to currently selected object

/clear - Clear object properties from buffer

/text - Open the object text editor

/sindex - Set text on a object will show material IDs

/rindex - Removes material indexes shown on an object

/loadtheme - Load a texture theme

/savetheme - Saves a texture theme

/deletetheme - Delete a texture theme

/tsearch - Find a texture by part of name

Groups/Prefabs:

/setgroup - Sets a group id for a group objects

/selectgroup - Select a group of objects to edit

/gsel - Open up click select to add/remove objects from your group

/gadd - Add an object to your group useful for objects that cannot be clicked on

/grem - Remove a specific object from your group

/gclear - Clear your group selection

/gclone - Clone your group selection

/gdelete - Delete all objects in your group

/editgroup - Start editing a group

/gox - /goy - /goz - Stardard group movement commands

/gox - /goy - /goz - Stardard group rotation commands

/gaexport - Exports a group of objects to a attached object FS (Not yet completed)

/gprefab - Export a group of objects to a loadable prefab file

/prefabsetz - Set the load offset of a prefab file

/prefab <LoadName"> - Load a prefab file, /prefab will show all prefabs

Bind Editor:

/bindeditor - Open the bind editor you can enter a series of commands to execute

/runbind - Runs a bind

GTA Objects:

/gtaobjects - Shows 3D Text of all GTA objects the indexes can be used for deleting objects

/remobject - Remove a GTA object specify the index

/swapbuilding - Remove a GTA and swap with an editable object

Vehicles:

/avmodcar - Mod a car it will teleport the vehicle to the correct mod garage if modable

/avsetspawn - Set the spawn position of a vehicle

/avnewcar - Create a new car

/avdeletecar - Delete an unwanted car

/avcarcolor - Set vehicle car color

/avpaint - Set a vehicles paintjob

/avattach - Attach currently selected object to currently selected vehicle

/avdetach - Detach currently selected object from vehicle

/avsel - Select a vehicle to edit

/avexport - Export a car to filterscript

/avexportall - Export all cars to filterscript

/avox - /avoy - /avoz - Standard vehicle object movement commands

/avrx - /avry - /avrz - Standard vehicle object rotation commands

/avmirror - Mirror an object attached to a vehicle

(Special note: using /editobject on an attached object will edit the object on the vehicle)

Other:

/echo - Will echo back any text sent this is useful for autohotkey so that you can create

displayed output for your keybinds

Key Combos:

/csel:

Holding 'H' while clicking an object will copy properites to buffer

Holding 'Walk Key' while clicking an object will paste properties from buffer

/editgroup:

Hold 'Walk Key' to set the group rotation pivot you can only do this once per edit

GUI:

When in fly mode to open the GUI press 'Jump Key' otherwise it can be opened by pressing 'N' Key

Texture Viewer:

In Fly mode instead of pressing Y/H to scroll through textures hold enter/exit vehicle and press ANALOG Left ---- ANALOG Right

Pressing sprint will add textures to your theme in fly mode press sprint+aim to add textures to theme in walk mode

Walk key will apply the selected texture to your object