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Texture Studio is an advanced, server-based map editor. You can use Texture Studio for practically any kind of SA-MP map. It has many features that allow you to create, texture, and modify SA-MP maps with ease.
- Maps are saved in database files containing all of their objects, vehicles, and settings (author name, creation date, last modification date, spawn position, etc).
- You can load, save, rename, and even delete maps in-game.
- PAWN map code can be imported and exported in multiple formats.
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You can use commands or the GUI for most features, we've provided both so it's up to the user to decide which works best for them.
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Basic functionality such as creating, destroying, moving, and also cloning objects.
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Set notes, model, and many other properties for each object.
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Object models can be searched with visually represented results.
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Use flymode to fly around the map with ease... with additional settings for speed and acceleration.
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Command binds can be used to save multiple commands to a list that can be executed later.
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Advanced in-game help command that lists all commands and tells what each of them do.
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Undo support to take back the command that deleted your whole map.
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Texturing
- Set the texture, color, or put text on objects.
- Texture themes (a collection of textures) can be created and saved.
- Textures can be searched and viewed via a 3D menu.
- View texture indexes of the object being edited, to avoid confusion with texture slots.
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Groups
- Objects can be grouped and edited all at once.
- Multiple groups of objects can be handled.
- Texture all items in a groups.
- Add or remove ranges of objects to and from groups.
- Rotate or move the entire map or a particular group.
- Select a group of objects by model.
- Mirror objects in a group.
- Export groups as a prefabricated set of objects for future use.
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SA Objects (Buildings)
- The default San Andreas map can also be edited.
- Access each object in the map via ID.
- Rmove, copy, or replace objects.
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Vehicles
- Add vehicles to a map.
- Set the color, siren mode, tuning, and spawn position of vehicles.
- Attach objects to a vehicle.
Visit the commands page for a list of commands provided in Texture Studio, as well as syntax and use information for each.
(TODO)
See Using Texture Studio for a basic usage tutorial by Earl (of Red County Roleplay and SA-MP Discord). It includes information for installation as well. I've edited it a bit for clarification and simplicity, the original can be found here.
See Screenshots and Videos for some tutorial videos and other media relating to Texture Studio.