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Corey Iles edited this page Apr 16, 2019 · 8 revisions

What is a "Texture Studio"

Texture Studio is an advanced, server-based map editor. You can use Texture Studio for practically any kind of SA-MP map. It has many features that allow you to create, texture, and modify SA-MP maps with ease.


Features

Map Management

  • Maps are saved in database files containing all of their objects, vehicles, and settings (author name, creation date, last modification date, spawn position, etc).
  • You can load, save, rename, and even delete maps in-game.
  • PAWN map code can be imported and exported in multiple formats.

Map Editor

  • You can use commands or the GUI for most features, we've provided both so it's up to the user to decide which works best for them.

  • Basic functionality such as creating, destroying, moving, and also cloning objects.

  • Set notes, model, and many other properties for each object.

  • Object models can be searched with visually represented results.

  • Use flymode to fly around the map with ease... with additional settings for speed and acceleration.

  • Command binds can be used to save multiple commands to a list that can be executed later.

  • Advanced in-game help command that lists all commands and tells what each of them do.

  • Undo support to take back the command that deleted your whole map.

  • Texturing

    • Set the texture, color, or put text on objects.
    • Texture themes (a collection of textures) can be created and saved.
    • Textures can be searched and viewed via a 3D menu.
    • View texture indexes of the object being edited, to avoid confusion with texture slots.
  • Groups

    • Objects can be grouped and edited all at once.
    • Multiple groups of objects can be handled.
    • Texture all items in a groups.
    • Add or remove ranges of objects to and from groups.
    • Rotate or move the entire map or a particular group.
    • Select a group of objects by model.
    • Mirror objects in a group.
    • Export groups as a prefabricated set of objects for future use.
  • SA Objects (Buildings)

    • The default San Andreas map can also be edited.
    • Access each object in the map via ID.
    • Rmove, copy, or replace objects.
  • Vehicles

    • Add vehicles to a map.
    • Set the color, siren mode, tuning, and spawn position of vehicles.
    • Attach objects to a vehicle.

Commands

Visit the commands page for a list of commands provided in Texture Studio, as well as syntax and use information for each.

Key Combinations

(TODO)

Tutorials

See Using Texture Studio for a basic usage tutorial by Earl (of Red County Roleplay and SA-MP Discord). It includes information for installation as well. I've edited it a bit for clarification and simplicity, the original can be found here.

See Screenshots and Videos for some tutorial videos and other media relating to Texture Studio.

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