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SRM v0.6.1-1

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@ehopperdietzel ehopperdietzel released this 07 Jul 05:06
· 54 commits to main since this release

SRM (0.6.1-1)

Performance

  • New PRIME rendering mode introduced to enhance performance on multi-GPU setups with limited common DMA formats/modifiers.
  • Integrated GPUs are now designated as the default allocator device (primary device), promoting lower power consumption and improved performance.

Bug Fixes

  • Added small validation tests to ensure proper selection of main-memory buffer allocation APIs, preventing texture glitches on drivers that do not fully support GBM APIs.

Environment

  • All rendering modes now default to double buffering, with optional support for triple buffering. The single buffering option has been deprecated.

Examples

  • Added link to example that uses Skia as renderer.

-- Eduardo Hopperdietzel [email protected] Sat, 06 Jul 2024 23:28:04 -0400