SRM v0.6.1-1
SRM (0.6.1-1)
Performance
- New PRIME rendering mode introduced to enhance performance on multi-GPU setups with limited common DMA formats/modifiers.
- Integrated GPUs are now designated as the default allocator device (primary device), promoting lower power consumption and improved performance.
Bug Fixes
- Added small validation tests to ensure proper selection of main-memory buffer allocation APIs, preventing texture glitches on drivers that do not fully support GBM APIs.
Environment
- All rendering modes now default to double buffering, with optional support for triple buffering. The single buffering option has been deprecated.
Examples
- Added link to example that uses Skia as renderer.
-- Eduardo Hopperdietzel [email protected] Sat, 06 Jul 2024 23:28:04 -0400