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fixed paths and off by default
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Cyrik committed Aug 24, 2014
1 parent d741ef4 commit e22555f
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Source/MapResourceOverlay/MapOverlay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ public void Awake()
}
public void Start()
{
Show = true;
Show = false;
gameObject.layer = 10;
gameObject.AddComponent<MeshRenderer>();
_mesh = gameObject.AddComponent<MeshFilter>().mesh;
Expand Down Expand Up @@ -73,11 +73,11 @@ private void updateMapView()
{
_changed = false;
var dir = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
var radii = System.IO.File.ReadAllLines(dir+"\\Assets\\Radii.cfg");
var radii = System.IO.File.ReadAllLines(dir+"/Assets/Radii.cfg");
var radius = float.Parse(radii.First(x => x.StartsWith(targetBody.GetName())).Split('=')[1]);
_body = targetBody;
evilmesh(targetBody, SelectedResourceName);
gameObject.renderer.material = new Material(System.IO.File.ReadAllText(dir + "\\Assets\\MapOverlayShader.txt"));
gameObject.renderer.material = new Material(System.IO.File.ReadAllText(dir + "/Assets/MapOverlayShader.txt"));
gameObject.renderer.enabled = true;
gameObject.renderer.castShadows = false;
gameObject.transform.parent = ScaledSpace.Instance.scaledSpaceTransforms.FirstOrDefault(t => t.name == _body.name); ;
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