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DK22Pac committed Apr 4, 2017
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63 changes: 63 additions & 0 deletions .gitattributes
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244 changes: 244 additions & 0 deletions .gitignore
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28 changes: 28 additions & 0 deletions MobileHud.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MobileHud", "MobileHud\MobileHud.vcxproj", "{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Dbg|x86 = Dbg|x86
Dbg-XP|x86 = Dbg-XP|x86
Rel|x86 = Rel|x86
Rel-XP|x86 = Rel-XP|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg|x86.ActiveCfg = Dbg|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg|x86.Build.0 = Dbg|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg-XP|x86.ActiveCfg = Dbg-XP|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg-XP|x86.Build.0 = Dbg-XP|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel|x86.ActiveCfg = Rel|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel|x86.Build.0 = Rel|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel-XP|x86.ActiveCfg = Rel-XP|Win32
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel-XP|x86.Build.0 = Rel-XP|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
37 changes: 37 additions & 0 deletions MobileHud/MobileColors.cpp
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#include "MobileColors.h"
#include "plugin.h"
#include "game_sa\CHudColours.h"

void MobileColors::Read() {
plugin::config_file config(PLUGIN_PATH("MobileHud\\hudcolor.dat"));
CRGBA HudRed = config["HUD_COLOUR_RED" ].asRGBA(CRGBA(255, 38, 41, 255));
CRGBA HudGreen = config["HUD_COLOUR_GREEN" ].asRGBA(CRGBA( 82, 157, 67, 255));
CRGBA HudBluedark = config["HUD_COLOUR_BLUEDARK" ].asRGBA(CRGBA( 50, 60, 127, 255));
CRGBA HudBluelight = config["HUD_COLOUR_BLUELIGHT" ].asRGBA(CRGBA(172, 203, 241, 255));
CRGBA HudWhite = config["HUD_COLOUR_WHITE" ].asRGBA(CRGBA(255, 255, 255, 255));
CRGBA HudBlack = config["HUD_COLOUR_BLACK" ].asRGBA(CRGBA( 0, 0, 0, 255));
CRGBA HudOrange = config["HUD_COLOUR_ORANGE" ].asRGBA(CRGBA(215, 146, 24, 255));
CRGBA HudPurple = config["HUD_COLOUR_PURPLE" ].asRGBA(CRGBA(168, 110, 252, 255));
CRGBA HudGrey = config["HUD_COLOUR_GREY" ].asRGBA(CRGBA(150, 150, 150, 255));
CRGBA HudReddark = config["HUD_COLOUR_REDDARK" ].asRGBA(CRGBA(104, 15, 17, 255));
CRGBA HudGreendark = config["HUD_COLOUR_GREENDARK" ].asRGBA(CRGBA( 38, 71, 31, 255));
CRGBA HudOrangelight = config["HUD_COLOUR_ORANGELIGHT"].asRGBA(CRGBA(226, 192, 99, 255));
CRGBA HudGreydark = config["HUD_COLOUR_GREYDARK" ].asRGBA(CRGBA( 74, 90, 107, 255));
CRGBA HudBlue = config["HUD_COLOUR_BLUE" ].asRGBA(CRGBA( 20, 25, 200, 255));
CRGBA HudYellow = config["HUD_COLOUR_YELLOW" ].asRGBA(CRGBA(255, 255, 0, 255));
HudColour.SetRGBAValue(HUD_COLOUR_RED, HudRed.red, HudRed.green, HudRed.blue, HudRed.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_GREEN, HudGreen.red, HudGreen.green, HudGreen.blue, HudGreen.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_BLUEDARK, HudBluedark.red, HudBluedark.green, HudBluedark.blue, HudBluedark.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_BLUELIGHT, HudBluelight.red, HudBluelight.green, HudBluelight.blue, HudBluelight.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_WHITE, HudWhite.red, HudWhite.green, HudWhite.blue, HudWhite.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_BLACK, HudBlack.red, HudBlack.green, HudBlack.blue, HudBlack.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_ORANGE, HudOrange.red, HudOrange.green, HudOrange.blue, HudOrange.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_PURPLE, HudPurple.red, HudPurple.green, HudPurple.blue, HudPurple.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_GREY, HudGrey.red, HudGrey.green, HudGrey.blue, HudGrey.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_REDDARK, HudReddark.red, HudReddark.green, HudReddark.blue, HudReddark.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_GREENDARK, HudGreendark.red, HudGreendark.green, HudGreendark.blue, HudGreendark.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_ORANGELIGHT, HudOrangelight.red, HudOrangelight.green, HudOrangelight.blue, HudOrangelight.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_GREYDARK, HudGreydark.red, HudGreydark.green, HudGreydark.blue, HudGreydark.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_BLUE, HudBlue.red, HudBlue.green, HudBlue.blue, HudBlue.alpha);
HudColour.SetRGBAValue(HUD_COLOUR_YELLOW, HudYellow.red, HudYellow.green, HudYellow.blue, HudYellow.alpha);
}
6 changes: 6 additions & 0 deletions MobileHud/MobileColors.h
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#pragma once

class MobileColors {
public:
static void Read();
};
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