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############################################################################### | ||
# Set default behavior to automatically normalize line endings. | ||
############################################################################### | ||
* text=auto | ||
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############################################################################### | ||
# Set default behavior for command prompt diff. | ||
# | ||
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# default for csharp files. | ||
# Note: This is only used by command line | ||
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#*.cs diff=csharp | ||
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############################################################################### | ||
# Set the merge driver for project and solution files | ||
# | ||
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# are conflicts (Merging from VS is not affected by the settings below, in VS | ||
# the diff markers are never inserted). Diff markers may cause the following | ||
# file extensions to fail to load in VS. An alternative would be to treat | ||
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# intervention with every merge. To do so, just uncomment the entries below | ||
############################################################################### | ||
#*.sln merge=binary | ||
#*.csproj merge=binary | ||
#*.vbproj merge=binary | ||
#*.vcxproj merge=binary | ||
#*.vcproj merge=binary | ||
#*.dbproj merge=binary | ||
#*.fsproj merge=binary | ||
#*.lsproj merge=binary | ||
#*.wixproj merge=binary | ||
#*.modelproj merge=binary | ||
#*.sqlproj merge=binary | ||
#*.wwaproj merge=binary | ||
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############################################################################### | ||
# behavior for image files | ||
# | ||
# image files are treated as binary by default. | ||
############################################################################### | ||
#*.jpg binary | ||
#*.png binary | ||
#*.gif binary | ||
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############################################################################### | ||
# diff behavior for common document formats | ||
# | ||
# Convert binary document formats to text before diffing them. This feature | ||
# is only available from the command line. Turn it on by uncommenting the | ||
# entries below. | ||
############################################################################### | ||
#*.doc diff=astextplain | ||
#*.DOC diff=astextplain | ||
#*.docx diff=astextplain | ||
#*.DOCX diff=astextplain | ||
#*.dot diff=astextplain | ||
#*.DOT diff=astextplain | ||
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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.userosscache | ||
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# User-specific files (MonoDevelop/Xamarin Studio) | ||
*.userprefs | ||
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# Build results | ||
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[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
[Rr]eleases/ | ||
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[Xx]86/ | ||
[Bb]uild/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
[Rr]el*/ | ||
[Dd]bg*/ | ||
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# Visual Studio 2015 cache/options directory | ||
.vs/ | ||
# Uncomment if you have tasks that create the project's static files in wwwroot | ||
#wwwroot/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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# NUNIT | ||
*.VisualState.xml | ||
TestResult.xml | ||
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# Build Results of an ATL Project | ||
[Dd]ebugPS/ | ||
[Rr]eleasePS/ | ||
dlldata.c | ||
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# DNX | ||
project.lock.json | ||
artifacts/ | ||
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*_i.c | ||
*_p.c | ||
*_i.h | ||
*.ilk | ||
*.meta | ||
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# Chutzpah Test files | ||
_Chutzpah* | ||
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ipch/ | ||
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# Visual Studio profiler | ||
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$tf/ | ||
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*.gpState | ||
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*.[Rr]e[Ss]harper | ||
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*.dotCover | ||
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.*crunch*.local.xml | ||
nCrunchTemp_* | ||
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*.mm.* | ||
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[Ee]xpress/ | ||
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DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.[Pp]ublish.xml | ||
*.azurePubxml | ||
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# TODO: Un-comment the next line if you do not want to checkin | ||
# your web deploy settings because they may include unencrypted | ||
# passwords | ||
#*.pubxml | ||
*.publishproj | ||
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# NuGet Packages | ||
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# except build/, which is used as an MSBuild target. | ||
!**/packages/build/ | ||
# Uncomment if necessary however generally it will be regenerated when needed | ||
#!**/packages/repositories.config | ||
# NuGet v3's project.json files produces more ignoreable files | ||
*.nuget.props | ||
*.nuget.targets | ||
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# Microsoft Azure Build Output | ||
csx/ | ||
*.build.csdef | ||
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# Microsoft Azure Emulator | ||
ecf/ | ||
rcf/ | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
BundleArtifacts/ | ||
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# Visual Studio cache files | ||
# files ending in .cache can be ignored | ||
*.[Cc]ache | ||
# but keep track of directories ending in .cache | ||
!*.[Cc]ache/ | ||
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# Others | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.dbproj.schemaview | ||
*.pfx | ||
*.publishsettings | ||
node_modules/ | ||
orleans.codegen.cs | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file | ||
# to a newer Visual Studio version. Backup files are not needed, | ||
# because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
*.mdf | ||
*.ldf | ||
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# Business Intelligence projects | ||
*.rdl.data | ||
*.bim.layout | ||
*.bim_*.settings | ||
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# Microsoft Fakes | ||
FakesAssemblies/ | ||
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# GhostDoc plugin setting file | ||
*.GhostDoc.xml | ||
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# Node.js Tools for Visual Studio | ||
.ntvs_analysis.dat | ||
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# Visual Studio 6 build log | ||
*.plg | ||
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# Visual Studio 6 workspace options file | ||
*.opt | ||
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# Visual Studio LightSwitch build output | ||
**/*.HTMLClient/GeneratedArtifacts | ||
**/*.DesktopClient/GeneratedArtifacts | ||
**/*.DesktopClient/ModelManifest.xml | ||
**/*.Server/GeneratedArtifacts | ||
**/*.Server/ModelManifest.xml | ||
_Pvt_Extensions | ||
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# LightSwitch generated files | ||
GeneratedArtifacts/ | ||
ModelManifest.xml | ||
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# Paket dependency manager | ||
.paket/paket.exe | ||
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# FAKE - F# Make | ||
.fake/ |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.25420.1 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MobileHud", "MobileHud\MobileHud.vcxproj", "{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Dbg|x86 = Dbg|x86 | ||
Dbg-XP|x86 = Dbg-XP|x86 | ||
Rel|x86 = Rel|x86 | ||
Rel-XP|x86 = Rel-XP|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg|x86.ActiveCfg = Dbg|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg|x86.Build.0 = Dbg|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg-XP|x86.ActiveCfg = Dbg-XP|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Dbg-XP|x86.Build.0 = Dbg-XP|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel|x86.ActiveCfg = Rel|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel|x86.Build.0 = Rel|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel-XP|x86.ActiveCfg = Rel-XP|Win32 | ||
{C5FDE990-1334-49AF-BA9A-84950CAC2ADA}.Rel-XP|x86.Build.0 = Rel-XP|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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#include "MobileColors.h" | ||
#include "plugin.h" | ||
#include "game_sa\CHudColours.h" | ||
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void MobileColors::Read() { | ||
plugin::config_file config(PLUGIN_PATH("MobileHud\\hudcolor.dat")); | ||
CRGBA HudRed = config["HUD_COLOUR_RED" ].asRGBA(CRGBA(255, 38, 41, 255)); | ||
CRGBA HudGreen = config["HUD_COLOUR_GREEN" ].asRGBA(CRGBA( 82, 157, 67, 255)); | ||
CRGBA HudBluedark = config["HUD_COLOUR_BLUEDARK" ].asRGBA(CRGBA( 50, 60, 127, 255)); | ||
CRGBA HudBluelight = config["HUD_COLOUR_BLUELIGHT" ].asRGBA(CRGBA(172, 203, 241, 255)); | ||
CRGBA HudWhite = config["HUD_COLOUR_WHITE" ].asRGBA(CRGBA(255, 255, 255, 255)); | ||
CRGBA HudBlack = config["HUD_COLOUR_BLACK" ].asRGBA(CRGBA( 0, 0, 0, 255)); | ||
CRGBA HudOrange = config["HUD_COLOUR_ORANGE" ].asRGBA(CRGBA(215, 146, 24, 255)); | ||
CRGBA HudPurple = config["HUD_COLOUR_PURPLE" ].asRGBA(CRGBA(168, 110, 252, 255)); | ||
CRGBA HudGrey = config["HUD_COLOUR_GREY" ].asRGBA(CRGBA(150, 150, 150, 255)); | ||
CRGBA HudReddark = config["HUD_COLOUR_REDDARK" ].asRGBA(CRGBA(104, 15, 17, 255)); | ||
CRGBA HudGreendark = config["HUD_COLOUR_GREENDARK" ].asRGBA(CRGBA( 38, 71, 31, 255)); | ||
CRGBA HudOrangelight = config["HUD_COLOUR_ORANGELIGHT"].asRGBA(CRGBA(226, 192, 99, 255)); | ||
CRGBA HudGreydark = config["HUD_COLOUR_GREYDARK" ].asRGBA(CRGBA( 74, 90, 107, 255)); | ||
CRGBA HudBlue = config["HUD_COLOUR_BLUE" ].asRGBA(CRGBA( 20, 25, 200, 255)); | ||
CRGBA HudYellow = config["HUD_COLOUR_YELLOW" ].asRGBA(CRGBA(255, 255, 0, 255)); | ||
HudColour.SetRGBAValue(HUD_COLOUR_RED, HudRed.red, HudRed.green, HudRed.blue, HudRed.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_GREEN, HudGreen.red, HudGreen.green, HudGreen.blue, HudGreen.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_BLUEDARK, HudBluedark.red, HudBluedark.green, HudBluedark.blue, HudBluedark.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_BLUELIGHT, HudBluelight.red, HudBluelight.green, HudBluelight.blue, HudBluelight.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_WHITE, HudWhite.red, HudWhite.green, HudWhite.blue, HudWhite.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_BLACK, HudBlack.red, HudBlack.green, HudBlack.blue, HudBlack.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_ORANGE, HudOrange.red, HudOrange.green, HudOrange.blue, HudOrange.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_PURPLE, HudPurple.red, HudPurple.green, HudPurple.blue, HudPurple.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_GREY, HudGrey.red, HudGrey.green, HudGrey.blue, HudGrey.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_REDDARK, HudReddark.red, HudReddark.green, HudReddark.blue, HudReddark.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_GREENDARK, HudGreendark.red, HudGreendark.green, HudGreendark.blue, HudGreendark.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_ORANGELIGHT, HudOrangelight.red, HudOrangelight.green, HudOrangelight.blue, HudOrangelight.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_GREYDARK, HudGreydark.red, HudGreydark.green, HudGreydark.blue, HudGreydark.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_BLUE, HudBlue.red, HudBlue.green, HudBlue.blue, HudBlue.alpha); | ||
HudColour.SetRGBAValue(HUD_COLOUR_YELLOW, HudYellow.red, HudYellow.green, HudYellow.blue, HudYellow.alpha); | ||
} |
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#pragma once | ||
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class MobileColors { | ||
public: | ||
static void Read(); | ||
}; |
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