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Fixes 2/7/2025 #303
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Merged
Fixes 2/7/2025 #303
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* fixes * remove debug * im not very bright * small runtime * flicker nearby light on death * rule of cool * the projector * landmark changes + projector finalization * oops * area name display
* sort unit tests by name inside of each priority bracket * maybe better? * im dum * try to fix this cringe * cleaner * add names to combat tests
* base * chompy * blood plague * blood plague + config addition * message admins when kicking an afk player * improvements * over designed but great * state stuffs and fixes * vampire moodlets * glare * desperate feed * name tweaks * blood track icon * unused file * blood effects * fix master merge * finish up
The words of Kapu : "Im amazed it compiled at all"
Turns out the upstream merge unticked our jobs
God damn you blood DNA system
Surely nothing bad will happen by doing this.
This reverts commit 896ee20.
This should reduce bleedrate somewhat
If you target a limb that doesn't exist the hit will instead go to the chest.
The game really hates the mkii for some reason
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About The Pull Request
Changelog
🆑
del: The round no longer checks for a captain before the round starts
qol: Gave the "none" employer option to most jobs
balance: Reduced artery and general bloodloss by 25% each
balance: Slightly reduced some pain effects, shouldn't be that noticable
fix: Head outfits are back to DS version
fix: Bloody Runes no longer give nonexistent blood DNA trail for forensics
fix: Targeting a limb that does not exist no longer prevents you from attacking it
/:cl: