A raytracer implemented in C++. This project is part of a university assignment for the module "Programmier Paradigmen" at TUHH.
- Phong lighting model
- Raytraced reflections and shadows
- Voxel models
- Multithreading
- GUI and CLI
- Scene serialization
- Live editing
- HDR textures
- Almost real-time (Not when compiling with debug configuration)
- How to build
- Examples
- Project report (Usage)
- Class diagram
- Preliminary conception design (System design)