Created for realize various operation over textures *.png for optimize videogames projects or 3D models.
- Open the terminal.
- Clone the repository
git clone 'https://github.com/Darkcom-Dev/Texture-Ops.git'
- Open the repository folder with
cd Texture-Ops
- Install deendencias with
pip install -r requeriments.txt
- and execute
python3 main.py
- Added support for Image Preview.
- Unified all apps in only common system.
- Created Flowmap (Experimental).
- Created Channel Splitter in RGBA Textures.
- Created normal map generator from Gray scale texture.
- Created Gray scale from Normal map texture.
- Added Simple Noise Generator
- Added White Noise Generator
- Added Worley Noise Generator
- Added Filters
- Added Mandelbrot, Gaussian Noise and Gradient
- Create ocean flowmap generator.
- Create Help Top level (partially created)
- Create manual of application use.
- add new support to optional parameters in kernel filter
- Added Random seed to White and Worley Noise.
- Error in load textures from file dialog.
- Unscaled normal textures in preview.
- Standarize Save Texture Widget in all tops.
get_channel_split
manage missed channels with white channel.get_atlas
manage missing textures adding alpha textures.- Fixed enabled and disabled menu commands
- fix table in Color3DLUT
- error when channel splitter load an image RGB without channel Alpha