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D8VK has now, at long last, been merged into DXVK (doitsujin/dxvk#3411, D8VK readme)! There is no need for us to offer D8VK anymore, as DXVK Nightly will cover the basis here. We hooked into D8VK CI anyway because at the time there were no releases, and we never added the stable releases. Plus, there hadn't been any commits in so long since it was waiting on upstream DXVK to review and merge, so all CI artifacts had expired anyway...
I updated the DXVK ctmod descriptions to note that it supports Direct3D 8, 9, 10, and 11 so that anyone looking for D8VK and was not aware of the change should hopefully see that description change and know that DXVK now supports Direct3D 8. We can also note on the changelog for the next release that D8VK is now available upstream.
Note: The description update is technically only accurate for DXVK Nightly right now. Support for Direct3D 8 is not yet in a release at time of writing, although I imagine there will be a release very soon. And the DXVK Async patch gets updated whenever there is a new release of DXVK, so it'll be updated afterwards too. Personally I think it's fine to be a little "ahead" here in the interest of helping users migrate from D8VK to DXVK,, instead of being under the impression that D8VK was removed, but I am happy to change it if you think this is too misleading :-)
Thanks!