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New Tesseract cells #342

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1 change: 1 addition & 0 deletions src/main/java/org/dimdev/dimdoors/api/util/RGBA.java
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@

public final class RGBA implements Cloneable, Comparable<RGBA>, Iterable<Float> {
public static final RGBA NONE = new RGBA(0, 0, 0, 0);
public static final RGBA WHITE = new RGBA(1, 1, 1, 1);

private final float red;
private final float green;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ private void renderCrack(VertexConsumer vc, MatrixStack matrices, DetachedRiftBl

private void renderTesseract(VertexConsumer vc, DetachedRiftBlockEntity rift, MatrixStack matrices, float tickDelta) {
double radian = this.nextAngle(rift, tickDelta) * TrigMath.DEG_TO_RAD;
RGBA color = rift.getColor();
RGBA color = RGBA.WHITE; //TODO REMOVE //rift.getColor();
if (Objects.equals(color, RGBA.NONE)) {
color = DEFAULT_COLOR;
}
Expand Down
347 changes: 173 additions & 174 deletions src/main/java/org/dimdev/dimdoors/client/tesseract/Tesseract.java
Original file line number Diff line number Diff line change
@@ -1,8 +1,18 @@
package org.dimdev.dimdoors.client.tesseract;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.EnumMap;
import java.util.Iterator;

import com.flowpowered.math.vector.Vector4f;
import com.google.common.collect.Iterables;
import org.apache.commons.lang3.ArrayUtils;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import net.minecraft.client.render.VertexConsumer;
import net.minecraft.util.math.Direction;

import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
Expand All @@ -11,182 +21,171 @@

@Environment(EnvType.CLIENT)
public class Tesseract {
private final Plane[] planes = new Plane[24];

public Tesseract() {
this.planes[0] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, -0.5f)
);

this.planes[1] = new Plane(
new Vector4f(-0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, -0.5f)
);

this.planes[2] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, -0.5f)
);

this.planes[3] = new Plane(
new Vector4f(-0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, -0.5f)
);

this.planes[4] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, -0.5f)
);

this.planes[5] = new Plane(
new Vector4f(0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, -0.5f)
);

this.planes[6] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[7] = new Plane(
new Vector4f(-0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, 0.5f)
);

this.planes[8] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, 0.5f)
);

this.planes[9] = new Plane(
new Vector4f(-0.5f, -0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, 0.5f)
);

this.planes[10] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[11] = new Plane(
new Vector4f(0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[12] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(-0.5f, -0.5f, -0.5f, 0.5f)
);

this.planes[13] = new Plane(
new Vector4f(-0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[14] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, -0.5f)
);

this.planes[15] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[16] = new Plane(
new Vector4f(-0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, -0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, -0.5f, -0.5f, 0.5f)
);

this.planes[17] = new Plane(
new Vector4f(-0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(-0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(-0.5f, 0.5f, -0.5f, 0.5f)
);

this.planes[18] = new Plane(
new Vector4f(0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, -0.5f, 0.5f)
);

this.planes[19] = new Plane(
new Vector4f(0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[20] = new Plane(
new Vector4f(0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, -0.5f)
);

this.planes[21] = new Plane(
new Vector4f(0.5f, -0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, 0.5f)
);

this.planes[22] = new Plane(
new Vector4f(0.5f, -0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, -0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, -0.5f, -0.5f, 0.5f)
);

this.planes[23] = new Plane(
new Vector4f(0.5f, 0.5f, -0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, -0.5f),
new Vector4f(0.5f, 0.5f, 0.5f, 0.5f),
new Vector4f(0.5f, 0.5f, -0.5f, 0.5f)
);
}

private static final Logger LOGGER = LoggerFactory.getLogger("tesseract");

// first get the cell, and then get the face of that cell you want to render.
// As long as the inner Direction3s are looped in the same order every time the resulting 4cube will have cell symmetry
public static final EnumMap<Q8, EnumMap<Q8,Plane>> CELL_DIRECTION_TO_PLANES = new EnumMap<>(Q8.class);

static {
//for every cell
for(Q8 cell : Q8.values()){
//the planes for this cell
EnumMap<Q8,Plane> cell_planes = new EnumMap<>(Q8.class);
Iterator<Q8> directionsLoop = Iterables.cycle(Q8.POSITIVE_IMAG).iterator();
//for every +ve direction wrt the tesseract axis, do all if we need to render both sides but backface culling should technically work
for(Q8 internalDirection : Q8.POSITIVE_IMAG){
Q8 externalDirection = cell.mul(directionsLoop.next()); // .next() gives the internal direction here
Q8 axis_u = cell.mul(directionsLoop.next()); //gives which axis the uvtexture's u will be in
Q8 axis_v = cell.mul(directionsLoop.next()); //gives which axis the uvtexture's v will be in
LOGGER.info("Cell: {}, Dir(internal): {} --> out: {}, u: {}, v: {}",
cell,
internalDirection,
externalDirection,
axis_u,
axis_v
);

{//+ve side
Vector4f plane_center = cell.getVector().add(externalDirection.getVector());

Vector4f p00 = plane_center.sub(axis_u.getVector()).sub(axis_v.getVector()).mul(0.5f);
Vector4f p01 = plane_center.sub(axis_u.getVector()).add(axis_v.getVector()).mul(0.5f);
Vector4f p11 = plane_center.add(axis_u.getVector()).add(axis_v.getVector()).mul(0.5f);
Vector4f p10 = plane_center.add(axis_u.getVector()).sub(axis_v.getVector()).mul(0.5f);

Plane plane = new Plane(p00, p01, p11, p10);
cell_planes.put(internalDirection, plane);
}

directionsLoop.next(); // so that it matches with the next loop
}
CELL_DIRECTION_TO_PLANES.put(cell, cell_planes);
}
}

@Environment(EnvType.CLIENT)
public void draw(org.joml.Matrix4f model, VertexConsumer vc, RGBA color, double radian) {
for (Plane plane : this.planes) {
plane.draw(model, vc, color, radian);
}

CELL_DIRECTION_TO_PLANES.forEach((cell, face_to_plane) -> {
face_to_plane.forEach((face, plane) -> {
assert (face.direction != null);
//FIXME this is where you then use this to choose the side of the texturecube you want to get the direction from
Direction texture_direction = face.direction;
/*LOGGER.info("Rendering in direction {} plane {}",
texture_direction,
plane
);*/
plane.draw(model, vc, color, radian);
});
});
}

private enum Q8{
PI(0, "+i", Direction.EAST , +1, new Vector4f(+1, 0, 0, 0), new RGBA( 1 , 0 , 0 , 0.5f)),
NI(1, "-i", Direction.WEST , -1, new Vector4f(-1, 0, 0, 0), new RGBA( 0 , 0.7f, 0.7f, 0.5f)),
PJ(2, "+j", Direction.UP , +1, new Vector4f( 0, +1, 0, 0), new RGBA( 0 , 1 , 0 , 0.5f)),
NJ(3, "-j", Direction.DOWN , -1, new Vector4f( 0, -1, 0, 0), new RGBA( 0.7f, 0 , 0.7f, 0.5f)),
PK(4, "+k", Direction.SOUTH, +1, new Vector4f( 0, 0, +1, 0), new RGBA( 0 , 0 , 1 , 0.5f)),
NK(5, "-k", Direction.NORTH, -1, new Vector4f( 0, 0, -1, 0), new RGBA( 0.7f, 0.7f, 0 , 0.5f)),
PU(6, "+1", null, +1, new Vector4f( 0, 0, 0, +1), new RGBA( 0.57f, 0.57f, 0.57f, 0.5f)),
NU(7, "-1", null, -1, new Vector4f( 0, 0, 0, -1), new RGBA( 0, 0, 0, 0.5f));

private static final Q8 I = Q8.PI;
private static final Q8 J = Q8.PJ;
private static final Q8 K = Q8.PK;
private static final Q8 U = Q8.PU; // ==1

private static final Q8[] REAL = Arrays.stream(Q8.values()).filter(q8 ->
q8.direction == null
).toArray(Q8[]::new);

//act like vectors
private static final Q8[] IMAGINARY = Arrays.stream(Q8.values()).filter(q8 ->
q8.direction != null
).toArray(Q8[]::new);

private static final Q8[] POSITIVE = Arrays.stream(Q8.values()).filter(q8 ->
q8.axisDirection > 0
).toArray(Q8[]::new);

private static final Q8[] POSITIVE_IMAG = Arrays.stream(IMAGINARY).filter(q8 ->
q8.axisDirection > 0
).toArray(Q8[]::new);
private static final Q8[] NEGATIVE_IMAG = Arrays.stream(IMAGINARY).filter(q8 ->
q8.axisDirection < 0
).toArray(Q8[]::new);
static {
ArrayUtils.reverse(NEGATIVE_IMAG);//reverses order, jank
}

//left * right = MUL_MAT[right][left]
private static final Q8[][] MUL_MAT = new Q8[][]
{ //right
//left //+i -i +j -j +k -k +1 -1
/* +i */ {NU, PU, NK, PK, PJ, NJ, PI, NI},
/* -i */ {PU, NU, PK, NK, NJ, PJ, NI, PI},
/* +j */ {PK, NK, NU, PU, NI, PI, PJ, NJ},
/* -j */ {NK, PK, PU, NU, PI, NI, NJ, PJ},
/* +k */ {NJ, PJ, PI, NI, NU, PU, PK, NK},
/* -k */ {PJ, NJ, NI, PI, PU, NU, NK, PK},
/* +1 */ {PI, NI, PJ, NJ, PK, NK, PU, NU},
/* -1 */ {NI, PI, NJ, PJ, NK, PK, NU, PU},
};


private final int id;
private final String name;
private final Direction direction;
private final int axisDirection;
private final Vector4f vector;

private final RGBA color;

Q8(int id, String name, Direction direction, int axisDirection, Vector4f vector, RGBA color) {
this.id = id;
this.name = name;
this.direction = direction;
this.axisDirection = axisDirection;
this.vector = vector;
this.color = color;
}

public static Q8 mul(Q8 left, Q8 right) {
return MUL_MAT[right.id][left.id];
}
public Q8 mul(Q8 right){
return Q8.mul(this, right);
}

public int getId(){
return id;
}

public String getName(){
return name;
}

public Direction getDirection() {
return direction;
}

public int getAxisDirection() {
return axisDirection;
}

public Vector4f getVector() {
return vector;
}

public RGBA getColor(){
return color;
}

public String toString(){
return name;
}

}
}
Binary file modified src/main/resources/assets/dimdoors/textures/other/tesseract.png
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