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Releases: Dimmak23/UE5_CryptRaider

BETA-v.3.0

31 Aug 23:07
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BETA-v.3.0 Pre-release
Pre-release

Crypt Ryder 0.3.0 [BETA]

This is Beta version of the Crypt Raider game.

Game goal:

Walk in the abandoned castle and try to find all 6 treasures marked by the own colors, to open doors to the next floor.

Game controls:

[TAB]: grabbing objects. Press TAB again to release object.
[Escape]: go to the pause menu. Press Escape again to return to the game.

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System requirements:

System type: Windows 64bit.
Processor: min 4 cores, CPU min 3GHz.
RAM: min 16GB.
Disk space: min 900 MB.
GPU: min 4GB.

Production details:
Components: C++11.
Environment: Unreal Engine 5.1.1.
Content: Ancient Treasures, Medieval Dungeon.

GAME STILL IN THE DEVELOPMENT. THIS IS PRE-RELEASE VERSION.

What are changed from previous release:

  • Big lightning and reflections changes.

Lightning reduced to the low quality by disabling lumen that caused improvement in FPS.

Now:
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  • Start up game menu.

Now after opening user gets start up menu, where can choose: start new game, load saved game, modify options or immediately exit.
New game and exit - implemented.

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  • Pause menu.

By pressing Escape key during the game play user can enter to the pause menu. After that user can save game, modify options, return to the main menu or exit game.
Return to main menu and exit game is implemented.
On pressing exit button. User receive dialog window to confirm exit action.

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  • Sounds.

Sounds available for:

  • Doors/gates make sound when open or close;
  • Main game objects (now 9 have sounds), when throwing or hitting them by the wall;
  • Background sound - music playing during the game on a loop.

What are still in the making?

  • Game menu: need to implement save feature, load pre-saved game, allow user to modify some options.
  • Bring back fancy lightning: movable light that don't leak thru walls and also make sure that FPS didn't low down.

Crypt Raider - version 0.2.0

12 Jun 19:34
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Pre-release

Crypt Ryder 0.2.0 [BETA]

This is Beta version of the Crypt Raider game.

Game goal:

Walk in the abandoned castle and try to find all 6 treasures marked by the own colors, to open doors to the next floor.

Game controls:

Now available only one feature - grabbing objects by pressing TAB. Press TAB again to release object.

plot

System requirements:
System type: Windows 64bit.
Processor: min 4 cores, CPU min 3GHz.
RAM: min 16GB.
Disk space: min 900 MB.
GPU: min 4GB.

Production details:
Components: C++11.
Environment: Unreal Engine 5.1.1.
Content: Ancient Treasures, Medieval Dungeon.

GAME STILL IN THE DEVELOPMENT. THIS IS PRE-RELEASE VERSION.

What are changed from previous release:

  • Treasures goes thru metal gates ==> Metal gates collide with objects.
  • Previously you could grab object that separated by gates from you, and you if you would went far from object and gate, object stayed grabbed. Now object would be released.
  • Lightning drastically changed: lightning and reflections don't go from walls, lightning don't expose dynamically.

Light and reflection before:
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Light and reflection after:
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  • Static meshes overlapping: meshes re-arranged in the level.

What are still in the making?

  • Game menu: save game state, return to the last saved place, start new game, exit game.
  • Light exposure issues: light in the cooked executable appeared to be drastically brighter.
  • Lightning issues: light rebuild slowly (when enter the room skylight changes to the room light).
  • Adding sounds: need to add sounds when throwing objects to floor, add sounds when metal/wood door is moving.
  • Need to improve FPS from 40 (it was slowdown from 57) to at least 70.

Crypt Raider - version 0.1.0

10 Jun 08:53
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Pre-release

Crypt Ryder 0.1.0 [BETA]

This is Beta version of the Crypt Raider game.

Game goal:

Walk in the abandoned castle and try to find all 6 treasures marked by the own colors, to open doors to the next floor.

Game controls:

Now available only one feature - grabbing objects by pressing TAB. Press TAB again to release object.

plot

System requirements:
System type: Windows 64bit.
Processor: min 4 cores, CPU min 3GHz.
RAM: min 16GB.
Disk space: min 900 MB.
GPU: min 4GB.

GAME STILL IN THE DEVELOPMENT. THIS IS PRE-RELEASE VERSION.

What are still in the making?

  • Game menu: save game state, return to the last saved place, start new game, exit game.
  • Lightning issues: light reflection goes thru the walls, light rebuild slowly (when enter the room skylight changes to the room light).
  • Static meshes overlapping: some places designed not ideally, some static meshes overlap each other, need to resolve.
  • Adding sounds: need to add sounds when throwing objects to floor, add sounds when metal/wood door is moving.
  • Treasures goes thru metal gates.