By the time we reach Jupiter Station, I don't want their engineers to have a thing to do but give us a wash and a wax.
No longer must you play research station lottery or the shopping list game to fill a factory if you already have a turret you like. This mod allows you to cannibalize other turrets to upgrade an existing one.
You select the turret you want to upgrade and drag it to the big box. Then you can select up to 5 additional turrets to destroy and drag them to the smaller boxes. The more turrets you select, the bigger the upgrade performed to the selected turret. The tech level of the turrets you scrap is also part of the upgrade math, use turrets greater than or equal to the tech level of the turret you want to upgrade for maximum effect. The rarity of the turrets you are scrapping also affects the final result.
The better the turret you are trying to upgrade, and the better weapons you use to upgrade it, the bigger the upgrade will be.
Additionally, autotargeting can be added, and the colour of the projectiles and beam can be customised for credits. You want red beams and bullets? Then get some red beams and bullets.
- Heat Sinks - Reduces the heat generated per shot, and increases the cooldown speed.
- Capacitors - Reduces the base power requirement of a turret.
- Transformers - Reduces the rate the energy use climbs.
- Ammunition / Power Amps - Increase the flat damage of the turret.
- Drive Motors - Increase how fast the turret can turn.
- Barrel / Lenses - Increase the range a turret can hit at.
- Trigger Mechanism - Increase the rate of fire.
- Stabilizers - Increase the accuracy rating.
- Phase Filters - Increase the efficiency rating of mining or scav gun.
- Targeting - Add or remove self targeting for the turret.
- Colour HSV - Drag the sliders to change the colour of the beam or projectiles.
If you don't read and follow these simple install instructions I will tell the Xsotan where you sleep.
Multiplayer Server Admin
-
Copy the
data
andmods
folder into the game directory. This must be installed on both the client and the server, unless the players do not intend to use it then they don't have to install it. This mod does not overwrite any stock files at this time. -
Copy the file
mods\DccTurretEditor\ConfigDefault.lua
toConfig.lua
and tweak if you want.
Single Player
-
Copy the the
data
andmods
folders into your game -
Copy the file
mods\DccTurretEditor\ConfigDefault.lua
toConfig.lua
and tweak if you want.
While in one of your ships use the chat command /tmod
this will attach the
Engineering Weapons Bay to your ship, adding an icon to open the main window
in the top right corner of the screen. It looks like a little turret with a
wrench on top of it.
-
Drag the turret you want to upgrade to the big box.
-
Drag 1 to 5 more turrets to the smaller boxes. These are the turrets you will destroy to upgrade the selected turret. Each turret you add will change the percentage displayed above the scrap bin. For example, if this says 2%, and you want to upgrade a turret that does 10 damage, after it will do 10.2 damage. If the turret does 20 damage, after it will do 20.4 damage.
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Click one of the avaialble upgrade choices. If your weapon heats up too fast, then upgrade the heat sinks. If your turret fires too slow, upgrade the trigger mechanism. Hover over each button, the tooltip tells you what will happen. Clicking one of these buttons will consume the turrets in the scrap bin and upgrade the selected turret.
Stats which are already maxed out, or do not apply to the selected turret, will be greyed out.
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You can add targeting and change the colour of the weapon for money. If you if you are just doing targeting and colour, you do not need to add any turrets to the scrap bin.
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Targeting only costs money because I believe if you are paying the gunners to sit there then they can do their one job of pointing the damn gun for you.
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The colour you set will change after clicking the button. That is because the code takes the colour you choose, and then modifies it a bit to try and produce laser beams that won't look as stupid as the colour you picked.
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Item rarity and tech level are both used as part of the math to try and keep the usage of the Weapons Bay balanced. To get a good upgrade you are going to have to sacrifice good parts.
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If you think a turret disappeared, double and triple check your inventory to be sure it did not stack with another. Avorion does a little bit of a dumb with the inventory where it stacks items after rounding their values, so if a turret is really close to another one in stats but not exact it can still be stacked. To combat this problem, every time a turret is upgraded it will have a Mark Number added to the name. "Double Mining Mk 2 Turret" means this is a turret you have upgraded twice, but I've totally stacked Mk 2 turrets before. It is not perfect.
Make it a system upgrade chip that drops from combat/scavving instead of the chat command to attach it to your ship.
I use Patreon as a tip jar if you are feeling frisky. Be warned this Patreon page contains adult content because I'm actually a NSFW Skyrim modder at heart.