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camera.h
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#ifndef CAMERA_H
#define CAMERA_H
#include "rtweekend.h"
class camera {
public:
camera(
point3 lookfrom,
point3 lookat,
vec3 vup,
double vfov,
double aspect_ratio,
double aperture,
double focus_dist,
double _time0 = 0,
double _time1 = 0
){
auto theta = degrees_to_radians(vfov);
auto h = tan(theta/2);
auto viewport_height = 2.0*h;
auto viewport_width = aspect_ratio * viewport_height;
w = unit_vector(lookfrom-lookat);
u = unit_vector(cross(vup, w));
v = cross(w, u);
origin = lookfrom;
horizontal = focus_dist * viewport_width *u;
vertical = focus_dist * viewport_height * v;
lower_left_corner = origin - horizontal/2 - vertical/2 - focus_dist*w;
lens_radius = aperture/2;
time0 = _time0;
time1 = _time1;
}
ray get_ray(double s, double t){
vec3 rd = lens_radius*random_in_unit_disk();
vec3 offset = u*rd.x() + v*rd.y();
return ray(
origin+offset,
lower_left_corner + s*horizontal + t*vertical - origin - offset,
random_double(time0, time1)
);
}
private:
point3 origin, lower_left_corner;
vec3 horizontal, vertical;
vec3 v, u, w;
double lens_radius;
double time0, time1; // shutter open/close times
};
#endif