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onb.h
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#ifndef ONB_H
#define ONB_H
#include "rtweekend.h"
class onb {
public:
onb(){}
inline vec3 operator[](int i) const {return axis[i];}
vec3 u() const {return axis[0];}
vec3 v() const {return axis[1];}
vec3 w() const {return axis[2];}
vec3 local(double a, double b, double c) const {
return a*u()+b*v()+c*w();
}
vec3 local(const vec3& a) const {
return a.x()*u()+a.y()*v()+a.z()*w();
}
void build_from_w(const vec3&);
public:
vec3 axis[3];
};
void onb::build_from_w(const vec3& n){
axis[2] = unit_vector(n);
vec3 a = (fabs(w().x()) > 0.9) ? vec3(0, 1, 0) : vec3(1, 0, 0);
axis[1] = unit_vector(cross(w(), a));
axis[0] = cross(w(), v());
}
#endif