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🐝 Fellippe Heitor 🔗 game, multiplayer
A pretentious clone attempt of Among Us (originally by Inner Sloth) To test: 1) Compile/run amon...
🐝 Fellippe Heitor 🔗 game, breakout
A Breakout clone with DXBall aspirations.
Can't Contain Me is a game developed in QB64. The pieces are trying to escape your screen and th...
A clone of 'Shades' which was originally developed by UOVO.
🐝 STxAxTIC 🐝 Fellippe Heitor 🔗 curve, interpolation
This program demonstrates (i) linear interpolation to create a curve between points, (ii) a relax...
🐝 Fellippe Heitor 🔗 game, frostbite
A clone of Frostbite for the Atari 2600, originally designed by Steve Cartwright and published by...
🐝 Fellippe Heitor 🔗 game, lights
'Lights On 'A game by Fellippe Heitor. ' 'Original concept by Avi Olti, Gyora Benedek, Zvi Herman...
🐝 Fellippe Heitor 🔗 graphics, trigonometry
Graphical Lissajou's Figures. For added eye-candy-ness, I've changed the plot line to paint usin...
🐝 Fellippe Heitor 🔗 game, pendulum
My attempt at creating something drawing inspiration from Fire Rides by Voodoo. Made with QB64.
🐝 Fellippe Heitor 🔗 game, platform
A hot game. Let's make Adele proud.
🐝 Fellippe Heitor 🔗 game, space shooter
Fly across the universe on a quest for survival against alien enemy forces. Made with QB64.
🐝 Fellippe Heitor 🔗 graphics, line
This can be used to draw a line with a specified lineWidth.
🐝 Fellippe Heitor 🔗 game, tic tac toe rings
Tic Tac Toe Rings by Fellippe Heitor.
🐝 Fellippe Heitor 🔗 interface, tui
Text User Interface for QB64 projects