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This is the code repository for Game Development Patterns with Unity 2021-Second Edition, published by Packt.
Explore practical game development using industry design patterns and best practices in Unity and C#
Unity has a particular coding model and architecture that requires knowledge of common software design patterns. This means that to be able to optimally code a game in Unity in the same way you do in other engines, you'll have to adapt to programming techniques including design patterns.
This book covers the following exciting features:
- Structure your Unity code using industry-standard development patterns to make it look professional
- Identify the right patterns for implementing specific game mechanics or features
- Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
- Review practical OOP techniques and learn how they're used in the context of a Unity project
- Build unique game development systems such as a level editor
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter05.
The code will look like the following:
using UnityEngine;
namespace Chapter.State
{
public class BikeStopState : MonoBehaviour, IBikeState
{
private BikeController _bikeController;
public void Handle(BikeController bikeController)
{
if (!_bikeController)
_bikeController = bikeController;
_bikeController.CurrentSpeed = 0;
}
}
}
Following is what you need for this book: This book is for intermediate-level Unity game developers who are looking to figure out industry standards in building Unity games. The book assumes knowledge of the game engine and programming in the C# language. This book won't be suitable for you if you're only just starting your journey toward becoming a professional game programmer.
With the following software and hardware list you can run all code files present in the book (Chapter 1-16).
Chapter | Software required | OS required |
---|---|---|
1-16 | Unity 2021.2.0 | Windows, Mac OS X, and Linux (Any) |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
Click on the following link to see the Code in Action:
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some of the top AAA, mobile, and indie game studios in Montreal, Canada. He has a skill set that includes programming, design, and 3D art. As a programmer, he has worked on a multitude of games for various platforms, including virtual reality, mobile, and consoles
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Simply click on the link to claim your free PDF.