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Merge pull request #1964 from EaW-Team/general-dev
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2.2.2.3
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Yard1 authored Mar 25, 2024
2 parents 5b5642c + ca161c2 commit 5d6ef62
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Showing 117 changed files with 14,150 additions and 6,231 deletions.
27 changes: 26 additions & 1 deletion changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,29 @@
🔥 “The Way of Fire” 2.2.2.2 🔥
🔥 “The Way of Fire” 2.2.2.3 🔥
✢ Additions:
- Added a new fantasy flavour event chain.
- Implemented a new game rule to strengthen the Changeling Lands (disabled by default).

✢ Changes:
- Implemented miscellaneous changes from the HOI4 1.14.2 and 1.14.3 patch.
- Reshuffled various Changeling focus times, modifiers and focus rewards.
- Caramel Haze will now replace the OHS with a more suitable intelligence agency (La Resistance required).
- Different faction membership no longer imposes a penalty for accepting deals on the international market.
- Kirian Hundred Day Campaigns were made easier for the AI to complete.
- Reduced cooldown for Colthage's border war decision for Kar-Alpaka.
- Hippogriffia can now only release Carrot Stick's Chiropterra if Hippogriffia is at peace.
- Completely replaced Austurland's namelist with new entries.
- Karkadannistan's starting leader has been renamed.
- Equestria's Princess Luna has received an updated portrait.
- Gryphian Host's Yeven Krawvelets has received an updated portrait.

✢ Fixes:
- Fixed an issue where a Thoraxian focus added manpower to wrong states.
- Corrected a wrong modifier in an April Fool Griffonian Empire idea.
- Nova Griffonia will no longer join Stalliongrad's faction when it shouldn't.
- Miscellaneous bugfixes and improvements.
- Miscellaneous localisation fixes.

🔥 “The Way of Fire” 2.2.2.2 🔥
✢ Fixes:
- Fixed instant-defeat due to Coltva's collapse event.

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8 changes: 4 additions & 4 deletions common/ai_strategy/CHN.txt
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Expand Up @@ -172,13 +172,13 @@ CHN_unit_production = {
ai_strategy = {
type = unit_ratio
id = fighter
value = 80
value = 100
}

ai_strategy = {
type = unit_ratio
id = cas
value = 30 #because doctrine this = 20
value = 50 #because doctrine this = 20
}

ai_strategy = {
Expand Down Expand Up @@ -239,13 +239,13 @@ CHN_unit_production = {
ai_strategy = {
type = equipment_production_factor
id = fighter
value = 120
value = 140
}

ai_strategy = {
type = equipment_production_factor
id = cas
value = 40
value = 60
}

ai_strategy = {
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3 changes: 2 additions & 1 deletion common/ai_strategy_plans/CHN_historical_strategy_plan.txt
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ CHN_ideas_plan = {
technology_centre
CHN_Hive_Factories
steel_industry
CHN_Air_Force
CHN_polar_bear_envoy
CHN_threaten_PLB
CHN_Army
Expand Down Expand Up @@ -77,7 +78,7 @@ CHN_ideas_plan = {
}

ideas = {
war_economy = 70.0
war_economy = 90.0
partial_economic_mobilisation = 60.0
all_adults_serve = 55.0
idea_chntrimmel = 50.0
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18 changes: 14 additions & 4 deletions common/country_leader/00_traits.txt
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Expand Up @@ -1873,7 +1873,7 @@ leader_traits = {
random = no
democratic_drift = 0.05
political_power_gain = 0.05
stability_weekly = 0.005
stability_factor = 0.05
}

marxist_philosopher = {
Expand Down Expand Up @@ -4324,7 +4324,7 @@ leader_traits = {

ARG_feminist_revolutionary = {
random = no
conscription = 0.02
conscription = 0.005
communism_drift = 0.1

ai_will_do = {
Expand Down Expand Up @@ -4434,6 +4434,16 @@ leader_traits = {
}
}

ARG_argentine_fascist = {
random = no
fascism_drift = 0.1

ai_will_do = {
factor = 1
}
}



########################

Expand Down Expand Up @@ -7337,7 +7347,7 @@ leader_traits = {
random = no
equipment_bonus = {
convoy = {
reliability = 0.3 build_cost_ic = -0.5
reliability = 0.1 build_cost_ic = -0.25
}
}

Expand Down Expand Up @@ -7922,7 +7932,7 @@ leader_traits = {
}

army_chief_old_guard = { # Rate at which field experience is gained decreases by 10%
experience_gain_army = @chief_experience_gain_medium
experience_gain_army = @chief_experience_gain_low
max_command_power = 10

ai_will_do = {
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1 change: 1 addition & 0 deletions common/country_leader/eaw_traits.txt
Original file line number Diff line number Diff line change
Expand Up @@ -433,6 +433,7 @@ leader_traits = {
offensive_war_stability_factor = 0.4
war_support_factor = 0.1
political_power_gain = 0.15
operative_slot = 1

ai_will_do = {
factor = 1
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56 changes: 54 additions & 2 deletions common/decisions/CHN_decisions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -704,7 +704,59 @@ CHN_war_time_actions = {

}
}

CHN_AI_early_mobilization = {
visible = {
is_ai = yes
has_game_rule = {
rule = great_war_ai_buffs
option = CHN_AI_GW_BUFFS
}
}
fire_only_once = yes
ai_will_do = {
base = 100
}
complete_effect = {
log = "[GetDateText]: [Root.GetName]: Decision CHN_AI_early_mobilization"
add_ideas = {
war_economy
extensive_conscription
vaspier
}
add_political_power = 150
add_war_support = 0.1
}
}
CHN_AI_defence_plan = {
visible = {
is_ai = yes
has_game_rule = {
rule = great_war_ai_buffs
option = CHN_AI_GW_BUFFS
}
AND = {
has_war_with_major = yes
has_completed_focus = demand_equestria
}
}
available = {
NOT = { has_idea = CHN_AI_stronger_plan_east_prep }
}
fire_only_once = yes
ai_will_do = {
base = 100
}
complete_effect = {
log = "[GetDateText]: [Root.GetName]: Decision CHN_AI_early_mobilization"
add_timed_idea = { idea = CHN_AI_steel_chitin_plan days = 365 }
add_political_power = 100
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 10000
producer = CHN
}
}
}
}
CHN_protectorates = {
CHN_manehattan_protectorate = {
Expand Down Expand Up @@ -4102,7 +4154,7 @@ CHN_superweapon = {
has_dlc = "No Step Back"
}
has_tech = artillery_b
has_tech = super_heavy_tank_chassis
has_tech = super_heavy_tank_chassis_a
}
else = {
has_tech = super_heavy_art
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2 changes: 1 addition & 1 deletion common/decisions/CTH_decisions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2222,7 +2222,7 @@ operations = {
}

cost = 25
days_re_enable = 180
days_re_enable = 90

ai_will_do = {
factor = 300
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16 changes: 6 additions & 10 deletions common/decisions/EQS_decisions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -59,11 +59,9 @@ EQS_celestia_evil_meter_category = {
hidden_trigger = {
AND = {
is_ai = yes
NOT = {
has_game_rule = {
rule = great_war_ai_buffs
option = BUFFS_REMOVED
}
has_game_rule = {
rule = great_war_ai_buffs
option = DEFAULT
}
OR = {
any_country_with_original_tag = {
Expand Down Expand Up @@ -131,11 +129,9 @@ EQS_celestia_evil_meter_category = {
hidden_trigger = {
AND = {
is_ai = yes
NOT = {
has_game_rule = {
rule = great_war_ai_buffs
option = BUFFS_REMOVED
}
has_game_rule = {
rule = great_war_ai_buffs
option = DEFAULT
}
OR = {
any_country_with_original_tag = {
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