// import { EffectComposer, Pixelation, Scanline, Vignette } from '@react-three/postprocessing'; // import { BlendFunction } from 'postprocessing'; { /_ / } { / / } { / _/ }
{ /_ / } { / _/ }
<TransformControls ref={transformRef}
onChange={() => {
console.log(boxRef?.current?.position);
}}
>
<mesh position={[7.72, -15.84, 4.17]}>
<sphereGeometry args={[8, 50, 50]} />
<MeshReflectorMaterial
resolution={512}
color='gray'
blur={[1000, 1000]}
mixBlur={1}
mirror={1} // lower 0 higher 1
/>
</mesh>
</TransformControls>
if (transformRef?.current && boxRef.current) {
transformRef?.current.attach(boxRef.current);
}
{/* <gridHelper args={[40, 40, 0xff0000, 'cyan']} /> */}
{/_ <Sky sunPosition={[2.8, -0.1, -4.3]} distance={1000} rayleigh={2} /> _/}