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gh-81: start implementing mesh manager
🔨 build #158: Commit d033e35 pushed by EgorOrachyov
September 13, 2024 10:42 17m 45s main
September 13, 2024 10:42 17m 45s
gh-66: gh-73: rework shader cache management & unify mount api
🔨 build #157: Commit 005ed8b pushed by EgorOrachyov
August 11, 2024 21:16 14m 48s main
August 11, 2024 21:16 14m 48s
gh-14: remove layer stack and debug layer (legacy thing)
🔨 build #156: Commit b7bcdb6 pushed by EgorOrachyov
August 6, 2024 20:16 17m 29s main
August 6, 2024 20:16 17m 29s
gh-47: remove event management and depending systems / code for futur…
🔨 build #155: Commit d0cf94d pushed by EgorOrachyov
August 6, 2024 19:56 13m 15s main
August 6, 2024 19:56 13m 15s
gh-36: rework query system for scene ecs updates
🔨 build #154: Commit c1fa453 pushed by EgorOrachyov
August 3, 2024 18:45 17m 49s main
August 3, 2024 18:45 17m 49s
gh-59: setup texture manager for basic management of texture assets
🔨 build #153: Commit bfef111 pushed by EgorOrachyov
August 3, 2024 15:18 15m 17s main
August 3, 2024 15:18 15m 17s
gh-59: setup texture manager for basic management of texture assets
🔨 build #152: Commit 4362a0c pushed by EgorOrachyov
August 3, 2024 15:09 20m 40s main
August 3, 2024 15:09 20m 40s
gh-78: new barriers management api
🔨 build #151: Commit 5d857d4 pushed by EgorOrachyov
July 22, 2024 21:01 22m 2s main
July 22, 2024 21:01 22m 2s
July 22, 2024 17:51 38m 9s
gh-45: remove dx11 style context and introduce explicit gfx cmd list …
🔨 build #149: Commit f940fc6 pushed by EgorOrachyov
July 21, 2024 20:24 14m 56s main
July 21, 2024 20:24 14m 56s
July 21, 2024 19:17 18m 6s
gh-74: support compression in archives
🔨 build #147: Commit 585949c pushed by EgorOrachyov
May 17, 2024 15:10 15m 17s main
May 17, 2024 15:10 15m 17s
gh-74: support compression in archives
🔨 build #146: Commit ac78c20 pushed by EgorOrachyov
May 17, 2024 13:36 24m 11s main
May 17, 2024 13:36 24m 11s
gh-1: rework engine code structure
🔨 build #145: Commit 63437b7 pushed by EgorOrachyov
May 12, 2024 22:01 15m 16s main
May 12, 2024 22:01 15m 16s
gh-1: rework engine code structure
🔨 build #144: Commit 71b0d93 pushed by EgorOrachyov
May 12, 2024 21:55 14m 11s main
May 12, 2024 21:55 14m 11s
gh-73: add shader cache save load to file
🔨 build #143: Commit 620705a pushed by EgorOrachyov
May 11, 2024 16:49 13m 42s main
May 11, 2024 16:49 13m 42s
gh-73: add shader cache save load to file
🔨 build #142: Commit e41c615 pushed by EgorOrachyov
May 11, 2024 16:37 13m 40s main
May 11, 2024 16:37 13m 40s
gh-73: add shader cache save load to file
🔨 build #141: Commit b1c16da pushed by EgorOrachyov
May 11, 2024 12:19 16m 23s main
May 11, 2024 12:19 16m 23s
gh-73: add shader library bytecode file cache (save/load)
🔨 build #140: Commit 563e00c pushed by EgorOrachyov
May 11, 2024 10:18 12m 12s main
May 11, 2024 10:18 12m 12s
gh-56: gh-61: gh-73: full setup of new shaders compilation and caching
🔨 build #139: Commit e521653 pushed by EgorOrachyov
May 10, 2024 22:31 28m 37s main
May 10, 2024 22:31 28m 37s
gh-73: setup new shader cache system interfaces
🔨 build #138: Commit 0ddf358 pushed by EgorOrachyov
May 7, 2024 16:27 16m 19s main
May 7, 2024 16:27 16m 19s
gh-71: add pso file (r/w of serialized data)
🔨 build #137: Commit f98a1f1 pushed by EgorOrachyov
May 4, 2024 21:21 14m 27s main
May 4, 2024 21:21 14m 27s
gh-72: add sha256 hashes support
🔨 build #136: Commit a87ef11 pushed by EgorOrachyov
May 3, 2024 14:01 14m 0s main
May 3, 2024 14:01 14m 0s
gh-72: add sha256 hashes support
🔨 build #135: Commit 317feec pushed by EgorOrachyov
May 3, 2024 13:47 14m 3s main
May 3, 2024 13:47 14m 3s
gh-63: add io context
🔨 build #134: Commit 4995e03 pushed by EgorOrachyov
May 2, 2024 11:18 13m 58s main
May 2, 2024 11:18 13m 58s