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Merge pull request #75 from AlekseiPrivalihin/Task021
Task02_Privalikhin
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Task02", "Task02\Task02.csproj", "{FF5379AC-6F48-4E99-8DDC-E01BF45BA030}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{FF5379AC-6F48-4E99-8DDC-E01BF45BA030}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{FF5379AC-6F48-4E99-8DDC-E01BF45BA030}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{FF5379AC-6F48-4E99-8DDC-E01BF45BA030}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{FF5379AC-6F48-4E99-8DDC-E01BF45BA030}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
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namespace Task02 | ||
{ | ||
public class GraphAlgorithms | ||
{ | ||
public const int maxValue = Int32.MaxValue >> 1; | ||
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private int[][] AdjMatrix; | ||
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private Tuple<int, int, int>[] Edges; | ||
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public bool FloydVerify(int[][] adjMatrix, int[][] result) | ||
{ | ||
AdjMatrix = new int[adjMatrix.Length][]; | ||
for (var i = 0; i < adjMatrix.Length; i++) | ||
{ | ||
AdjMatrix[i] = new int[adjMatrix.Length]; | ||
for (var j = 0; j < adjMatrix.Length; j++) | ||
{ | ||
AdjMatrix[i][j] = adjMatrix[i][j]; | ||
} | ||
} | ||
for (var k = 0; k < AdjMatrix.Length; k++) | ||
{ | ||
for (var i = 0; i < AdjMatrix.Length; i++) | ||
{ | ||
for (var j = 0; j < AdjMatrix.Length; j++) | ||
{ | ||
AdjMatrix[i][j] = Math.Min(AdjMatrix[i][j], AdjMatrix[i][k] + AdjMatrix[k][j]); | ||
} | ||
} | ||
} | ||
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for (var i = 0; i < AdjMatrix.Length; i++) | ||
{ | ||
for (var j = 0; j < AdjMatrix.Length; j++) | ||
{ | ||
if (AdjMatrix[i][j] != result[i][j]) return false; | ||
} | ||
} | ||
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return true; | ||
} | ||
public int[][] Floyd(int[][] adjMatrix) | ||
{ | ||
AdjMatrix = new int[adjMatrix.Length][]; | ||
for (var i = 0; i < adjMatrix.Length; i++) | ||
{ | ||
AdjMatrix[i] = new int[adjMatrix.Length]; | ||
for (var j = 0; j < adjMatrix.Length; j++) | ||
{ | ||
AdjMatrix[i][j] = adjMatrix[i][j]; | ||
} | ||
} | ||
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for (var k = 0; k < AdjMatrix.Length; k++) | ||
{ | ||
var innerIterations = new List<Task>(); | ||
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for (var i = 0; i < AdjMatrix.Length; i++) | ||
{ | ||
if (i != k) | ||
{ | ||
innerIterations.Add(InnerFloyd(k, i)); | ||
} | ||
} | ||
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Task.WhenAll(innerIterations.ToArray()); | ||
} | ||
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/*var result = new int[AdjMatrix.Length][]; | ||
for (var i = 0; i < AdjMatrix.Length; i++) | ||
{ | ||
result[i] = new int[AdjMatrix.Length]; | ||
for (var j = 0; j < AdjMatrix.Length; j++) | ||
{ | ||
result[i][j] = AdjMatrix[i][j]; | ||
} | ||
} | ||
return result;*/ | ||
return AdjMatrix; | ||
} | ||
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private Task InnerFloyd(int k, int i) | ||
{ | ||
Action action = () => | ||
{ | ||
for (var j = 0; j < AdjMatrix.Length; j++) | ||
{ | ||
if (j != k) | ||
{ | ||
AdjMatrix[i][j] = Math.Min(AdjMatrix[i][j], AdjMatrix[i][k] + AdjMatrix[k][j]); | ||
} | ||
} | ||
}; | ||
return Task.Run(action); | ||
} | ||
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public int Prim(int[][] adjMatrix) | ||
{ | ||
int ans = 0; | ||
bool[] added = new bool[AdjMatrix.Length]; | ||
int[] minWeight = new int[AdjMatrix.Length]; | ||
int[] minEdgeTo = new int[AdjMatrix.Length]; | ||
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for (var i = 0; i < AdjMatrix.Length; i++) | ||
{ | ||
added[i] = false; | ||
minWeight[i] = maxValue; | ||
minEdgeTo[i] = -1; | ||
} | ||
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minWeight[0] = 0; | ||
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for (var i = 0; i < AdjMatrix.Length; i++) | ||
{ | ||
var v = -1; | ||
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for (int j = 0; j < AdjMatrix.Length; j++) | ||
{ | ||
if (!added[j] && (v == -1 || minWeight[j] < minWeight[v])) | ||
{ | ||
v = j; | ||
} | ||
} | ||
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if (minWeight[i] == maxValue) | ||
{ | ||
return maxValue; | ||
} | ||
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added[v] = true; | ||
ans += minWeight[v]; | ||
var completed = 0; | ||
ManualResetEvent allCompleted = new ManualResetEvent(initialState: false); | ||
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for (var to = 0; to < adjMatrix.Length; to++) | ||
{ | ||
ThreadPool.QueueUserWorkItem(toObj => | ||
{ | ||
var actualTo = (int) toObj; | ||
if (AdjMatrix[v][actualTo] < minWeight[actualTo]) | ||
{ | ||
minWeight[actualTo] = AdjMatrix[v][actualTo]; | ||
minEdgeTo[actualTo] = v; | ||
} | ||
if (Interlocked.Increment(ref completed) == AdjMatrix.Length) | ||
{ | ||
allCompleted.Set(); | ||
} | ||
}, to); | ||
} | ||
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allCompleted.WaitOne(); | ||
} | ||
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return ans; | ||
} | ||
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private void Swap(int i, int j) | ||
{ | ||
var tmp = Edges[i]; | ||
Edges[i] = Edges[j]; | ||
Edges[j] = tmp; | ||
} | ||
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private int Partition(int begin, int end) | ||
{ | ||
var j = begin; | ||
var separator = Edges[begin].Item3; | ||
for (var i = begin; i <= end; i++) | ||
{ | ||
if (Edges[i].Item3.CompareTo(separator) < 0) | ||
{ | ||
j++; | ||
Swap(i, j); | ||
} | ||
} | ||
Swap(begin, j); | ||
return j; | ||
} | ||
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private void InsertionSort(int begin, int end) | ||
{ | ||
for (var i = begin + 1; i <= end; i++) | ||
{ | ||
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var j = i - 1; | ||
var x = Edges[i]; | ||
while (j >= 0 && Edges[j].Item3.CompareTo(x.Item3) > 0) | ||
{ | ||
Edges[j+1] = Edges[j]; | ||
j--; | ||
} | ||
Edges[j+1] = x; | ||
} | ||
} | ||
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public void QuickSort(Object limits) | ||
{ | ||
var (begin, end) = (Tuple<int, int>) limits; | ||
if (end - begin < 500) | ||
{ | ||
InsertionSort(begin, end); | ||
} | ||
else | ||
{ | ||
var separator = Partition(begin, end); | ||
List<Thread> threads = new List<Thread>(); | ||
var leftLimits = Tuple.Create(begin, separator - 1); | ||
var rightLimits = Tuple.Create(separator + 1, end); | ||
if (separator - begin > 10000) | ||
{ | ||
threads.Add(new Thread(QuickSort)); | ||
threads.Last().Start(leftLimits); | ||
} | ||
else | ||
{ | ||
QuickSort(leftLimits); | ||
} | ||
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if (end - separator > 1000000) | ||
{ | ||
threads.Add(new Thread(QuickSort)); | ||
threads.Last().Start(rightLimits); | ||
} | ||
else | ||
{ | ||
QuickSort(rightLimits); | ||
} | ||
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foreach (var thread in threads) | ||
{ | ||
thread.Join(); | ||
} | ||
} | ||
} | ||
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int dsu_get(int[] dsu, int v) | ||
{ | ||
if (v != dsu[v]) | ||
{ | ||
dsu[v] = dsu_get(dsu, dsu[v]); | ||
} | ||
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return dsu[v]; | ||
} | ||
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void dsu_unite(int[] dsu, int a, int b) { | ||
var repA = dsu_get (dsu, a); | ||
var repB = dsu_get (dsu, b); | ||
var random = new Random(); | ||
if ((random.Next() & 1) == 0) | ||
{ | ||
var tmp = repA; | ||
repA = repB; | ||
repB = tmp; | ||
} | ||
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if (repA != repB) | ||
{ | ||
dsu[repA] = repB; | ||
} | ||
} | ||
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public int Kruskal(Tuple<int, int, int>[] edges, int verticesCount) | ||
{ | ||
Edges = edges; | ||
QuickSort(Tuple.Create(0, edges.Length - 1)); | ||
var dsu = new int[verticesCount]; | ||
for (var i = 0; i < verticesCount; i++) | ||
{ | ||
dsu[i] = i; | ||
} | ||
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int ans = 0; | ||
foreach (var (from, to, weight) in edges) | ||
{ | ||
if (dsu_get(dsu, from) != dsu_get(dsu, to)) | ||
{ | ||
ans += weight; | ||
dsu_unite(dsu, from, to); | ||
} | ||
} | ||
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return ans; | ||
} | ||
} | ||
} |
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