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Dragon Warrior 3 Randomizer

Background

  • This is a fork from gameboyf9's Dragon Warrior 3 Randomizer. I have enjoyed Dragon Warrior III since I was a kid, and have enjoyed playing through seeds of the randomizer. While playing and watching other streamers play through seeds, I noticed little bugs here or there, so I figured that I'd take a stab at tackling the issues. It has since grown into splitting out flags, adding features, and looking at other enhancements to the randomizer. This is a project that I initially worked on for myself and chose to share with the community.
  • Since the question has been asked to others, this isn't a stab at the product that gameboyf9 put out there. This is just growing the project and honoring the work that he had put forth on the randomizer.

Features

  • Adjust earned experience, gold and encounter rates.
  • Randomize main and Alefgard maps, and option to reduce the overall size of the main map.
  • Randomize weapon and item shops, monster patterns, monster zones, spell learning, spell strengths, stat gains, treasures, and equipment.
  • Adjust the seed from 1 to 2^32 (2 billion plus) for racing possibilities.
  • Speed up menus and battle speed
  • Option to fix Parry/Fight bug
  • Option rename the starting characters, from the start, along with randomizing names (from previous Dragon Quest/Dragon Warrior games), genders, and classes from the start.
  • No more lectures after a party wipe (saves 13 seconds minimum for each instance but causes temporary graphical errors).
  • Various cosmetic options available to change how the game looks.

Adjustments

  • Experience and gold gains can be adjusted.
  • Encounter rate can be increased or reduced.
  • Speed up options including battle speed, text, and menus.
  • Option to have all party members revived with full HP and MP on a party wipe, regardless of save location.
  • Option to remove known manipulations from the game.
  • Option to display weapon and armor power as part of the name.
  • Option to not require orbs for Lamia (orbs will not be found in the game.

Monsters & Map

  • 4 levels of monster randomness.
  • Experience and gold earned from monsters can be randomized.
  • Monster patterns can be randomized.
  • Option to remove the increased run rate of Metal Slimes and Metal Babbles.
  • Map can be randomized, including monster zones and map size.
  • Option to separate Gaia's Pit and Baramos Castle to eliminate option of no battles in Alefgard.
  • Options to remove mountains around Lancel, Cave of Necrogond, and Baramos Castle, and create land bridge to Charlock Castle (in small map)

Equipment & Treasures

  • Option to randomize treasures.
  • Who can equip equipment can be randomized.
  • Equipment power can be randomized. This will adjust the cost of equipment.

Item & Weapon Shops & Inns

  • Item and weapon shops can be randomized.
  • Rare items can be toggled to be found in item shops.
  • Caturday flag (Animal Suit will be found in at least 1 weapon shop).
  • Inn prices can be randomized.

Characters

  • Names, genders, and classes can be set or randomized.
  • Stat gains, spell learning, and spell strengths can be randomized. Will cause higher starting HP.
  • Four Job Fiesta adjustments.

Fixes

  • Option to remove Fight/Parry bug.

Cosmetic

  • Lower case menus (removes all caps menus).
  • Fix Slime Snail name.
  • Change Hero's age.
  • Randomize sprite colors.

To Do/Wishlist

  • Take a look at the issues in Github. That is where I'm maintaining the todos.
  • If you find a bug or issue, please submit an issue here or post it in the #dw3r channel of the Dragon Warrior Randomizer Discord.

Special Thanks