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Version 0.5.4
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NielsPilgaard committed Apr 22, 2020
1 parent 9827531 commit ef20108
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6 changes: 6 additions & 0 deletions .prettierrc
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{
"trailingComma": "es5",
"tabWidth": 4,
"semi": false,
"singleQuote": true
}
3 changes: 1 addition & 2 deletions PostToDiscord.ps1
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$CurlUrl = "https://discordapp.com/api/webhooks/$WEBHOOK_ID/$WEBHOOK_TOKEN"
$FilePath = "$CLIENT_FILENAME-$MODPACK_VERSION.zip"

curl.exe --url $CurlUrl -F ContentType="multipart/form-data" -F content=@$FilePath --progress-bar
pause
curl.exe --url $CurlUrl -F ContentType="multipart/form-data" -F content=@$FilePath --progress-bar
15 changes: 4 additions & 11 deletions changelogs/CHANGELOG.md
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There is a chance that this new update does not work with your current world. At the very least blocks from Create will be removed when updating from 0.4.x or prior.

*Forge-1.14.4-28.2.3*



*[Mod Updates](https://github.com/NillerMedDild/Enigmatica4/blob/master/changelogs/CHANGELOG_MODS_0.5.3.txt)*

*Forge-1.14.4-28.2.4*


**Added Mods**

*
*[Mod Updates](https://github.com/NillerMedDild/Enigmatica4/blob/master/changelogs/CHANGELOG_MODS_0.5.4.txt)*

**Changes**

-

**Fixed bugs**

*
* Linux Server files being broken *again*.
* Excavation enchant empties shulkers [\#369](https://github.com/NillerMedDild/Enigmatica4/issues/369)

## Enigmatica 4 v0.5.3

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550 changes: 550 additions & 0 deletions changelogs/CHANGELOG_MODS_0.5.4.txt

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30 changes: 30 additions & 0 deletions config/apotheosis/enchantments.cfg
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}


"ensorcellation:pilfering" {
# The max level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Max Level"=1

# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=

# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1

# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}


"ensorcellation:quick_draw" {
# The max level of this enchantment. [range: 1 ~ 127, default: 7]
I:"Max Level"=13
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}


"ensorcellation:vitality" {
# The max level of this enchantment. [range: 1 ~ 127, default: 14]
I:"Max Level"=14

# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=

# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1

# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}


"ensorcellation:volley" {
# The max level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Max Level"=14
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2 changes: 0 additions & 2 deletions config/cosmeticarmorreworked-client.toml
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#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#Whether or not to show the buttons for toggling visibilities for Baubles slots (currently not implemented)
CosArmorToggleButton_Baubles = true
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The vertical pixel distance from the origin point of player inventory gui
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52 changes: 27 additions & 25 deletions config/immersiveengineering-common.toml
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wireTransferRate = [2048, 8192, 32768, 0, 0, 0]
#"The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational"
wireLength = [16, 16, 32, 32, 32, 32]
#Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
validateConnections = false
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
enableWireLogger = false
#The RGB colourate of the wires.
wireColouration = [11758655, 15573061, 7303023, 9862765, 7303023, 16723759, 16445918, 10323322]
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
sanitizeConnections = false
#If this is enabled, wires connected to power sources will cause damage to entities touching them
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
enableWireDamage = true
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#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
preferredOres = ["minecraft", "kubejs", "silents_mechanisms", "immersiveengineering", "bluepower", "botania", "mysticalworld", "tmechworks", "industrialforegoing"]
#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H)
tagTooltips = false
#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
#Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
badEyesight = false
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stencilBufferEnabled = true
#Set this to false to stop the IE villager house from spawning
villagerHouse = true
#Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
oreTooltips = false
#Set this to false to disable the manual's forced change of GUI scale
adjustManualScale = false
#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
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disableFancyTESR = false
#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
fancyItemHolding = true
#Support for colourblind people, gives a text-based output on capacitor sides
colourblindSupport = false
#Show the text overlay for various blocks, such as the configuration of capacitors or pumps
showTextOverlay = true

[machines]
#Set this to false to disable the mob-spawn prevention of the Floodlight
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#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 2
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The chance for a vein to spawn (relative to 1)
#Range: 0.0 ~ 1.0
veins_per_chunk = 1.0
#Set this to true to allow retro-generation of nickel Ore.
retrogen_enable = false
#The minimum Y coordinate this ore can spawn at
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#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 72
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 8
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The chance for a vein to spawn (relative to 1)
#Range: 0.0 ~ 1.0
veins_per_chunk = 1.0
#Set this to true to allow retro-generation of copper Ore.
retrogen_enable = false
#The minimum Y coordinate this ore can spawn at
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#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 85
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 8
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The chance for a vein to spawn (relative to 1)
#Range: 0.0 ~ 1.0
veins_per_chunk = 1.0
#Set this to true to allow retro-generation of bauxite Ore.
retrogen_enable = false
#The minimum Y coordinate this ore can spawn at
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#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 40
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 4
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The chance for a vein to spawn (relative to 1)
#Range: 0.0 ~ 1.0
veins_per_chunk = 0.8
#Set this to true to allow retro-generation of silver Ore.
retrogen_enable = false
#The minimum Y coordinate this ore can spawn at
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#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 2
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The chance for a vein to spawn (relative to 1)
#Range: 0.0 ~ 1.0
veins_per_chunk = 0.6
#Set this to true to allow retro-generation of uranium Ore.
retrogen_enable = false
#The minimum Y coordinate this ore can spawn at
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#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 36
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 4
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The chance for a vein to spawn (relative to 1)
#Range: 0.0 ~ 1.0
veins_per_chunk = 1.0
#Set this to true to allow retro-generation of lead Ore.
retrogen_enable = false
#The minimum Y coordinate this ore can spawn at
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