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Added Victory_LoadNormalTexture2D_FromFile #92

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47 changes: 47 additions & 0 deletions Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4332,6 +4332,53 @@ UTexture2D* UVictoryBPFunctionLibrary::Victory_LoadTexture2D_FromFile(const FStr
IsValid = true;
return LoadedT2D;
}
UTexture2D* UVictoryBPFunctionLibrary::Victory_LoadNormalTexture2D_FromFile(const FString& FullFilePath, EJoyImageFormats ImageFormat, bool& IsValid, int32& Width, int32& Height)
{
IsValid = false;
UTexture2D* LoadedT2D = NULL;

IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(GetJoyImageFormat(ImageFormat));

//Load From File
TArray<uint8> RawFileData;
if (!FFileHelper::LoadFileToArray(RawFileData, *FullFilePath)) return NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

//Create T2D!
if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num()))
{
TArray<uint8> UncompressedBGRA;
if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA))
{
LoadedT2D = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);

//Valid?
if (!LoadedT2D) return NULL;
//~~~~~~~~~~~~~~

// Change options to use as normal map
LoadedT2D->LODGroup = TextureGroup::TEXTUREGROUP_WorldNormalMap;
LoadedT2D->SRGB = false;
LoadedT2D->CompressionSettings = TextureCompressionSettings::TC_Normalmap;

//Out!
Width = ImageWrapper->GetWidth();
Height = ImageWrapper->GetHeight();

//Copy!
void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(TextureData, UncompressedBGRA.GetData(), UncompressedBGRA.Num());
LoadedT2D->PlatformData->Mips[0].BulkData.Unlock();

//Update!
LoadedT2D->UpdateResource();
}
}
// Success!
IsValid = true;
return LoadedT2D;
}
UTexture2D* UVictoryBPFunctionLibrary::Victory_LoadTexture2D_FromFile_Pixels(const FString& FullFilePath,EJoyImageFormats ImageFormat,bool& IsValid, int32& Width, int32& Height, TArray<FLinearColor>& OutPixels)
{
//Clear any previous data
Expand Down
6 changes: 5 additions & 1 deletion Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h
Original file line number Diff line number Diff line change
Expand Up @@ -1556,7 +1556,11 @@ class VICTORYBPLIBRARY_API UVictoryBPFunctionLibrary : public UBlueprintFunction
/** Load a Texture2D from a JPG,PNG,BMP,ICO,EXR,ICNS file! IsValid tells you if file path was valid or not. Enjoy! -Rama */
UFUNCTION(BlueprintPure, Category = "Victory BP Library|Load Texture From File",meta=(Keywords="image png jpg jpeg bmp bitmap ico icon exr icns"))
static UTexture2D* Victory_LoadTexture2D_FromFile(const FString& FullFilePath,EJoyImageFormats ImageFormat,bool& IsValid, int32& Width, int32& Height);


/** Load a Texture2D as a Normal texture from a JPG,PNG,BMP,ICO,EXR,ICNS file! IsValid tells you if file path was valid or not. */
UFUNCTION(BlueprintPure, Category = "Victory BP Library|Load Texture From File",meta=(Keywords="image png jpg jpeg bmp bitmap ico icon exr icns"))
static UTexture2D* Victory_LoadNormalTexture2D_FromFile(const FString& FullFilePath,EJoyImageFormats ImageFormat,bool& IsValid, int32& Width, int32& Height);

/** Load a Texture2D from a JPG,PNG,BMP,ICO,EXR,ICNS file! IsValid tells you if file path was valid or not. Enjoy! -Rama */
UFUNCTION(BlueprintPure, Category = "Victory BP Library|Load Texture From File",meta=(Keywords="image png jpg jpeg bmp bitmap ico icon exr icns"))
static UTexture2D* Victory_LoadTexture2D_FromFile_Pixels(const FString& FullFilePath,EJoyImageFormats ImageFormat,bool& IsValid, int32& Width, int32& Height, TArray<FLinearColor>& OutPixels);
Expand Down