Skip to content
View Extrys's full-sized avatar
Check out my latest projects on GitHub!
Check out my latest projects on GitHub!

Highlights

  • Pro

Block or report Extrys

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Extrys/README.md
  • I’m currently working on Hyperstacks, Undead Citadel & a couple of public frameworks that you can check down below
  • 学习中文,当前水平:HSK3
  • Ask me about whatever gamedev related thing
  • The easiest way to reach me is on Discord, DiscordID extrys
  • If you like my work, consider following 😋

Pinned Loading

  1. XRMasterHands XRMasterHands Public

    Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package

    C# 11

  2. Hybrid-EZS Hybrid-EZS Public

    Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.

    C# 17 1

  3. Extenject Extenject Public

    Forked from modesttree/Zenject

    (Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D

    C# 2

  4. LightWeightSignalBuses LightWeightSignalBuses Public

    Lightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one

    C# 5 2

  5. UnityCollisionComputer UnityCollisionComputer Public

    Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.

    C# 5

  6. NavMeshComponents NavMeshComponents Public

    Forked from Unity-Technologies/NavMeshComponents

    Extrys' Optimized Modification of the High Level API Components for Runtime NavMesh Building.

    C# 2