- Requirements
- I Setup Workspace
- II Setup Launcher
- III Setup S-Update
- IV Setup Bootstrap
- Support
🎈 CUSTOM APPDATA
🎈 CUSTOM DESIGN
⌛ SELF-HOSTED AUTO UPDATE
⌛ SELF-HOSTED LAUNCHER UPDATE
⌛ MICROSOFT AUTH
✅ MCP COMPATIBLE
✅ FORGE OR VANILLA COMPATIBLE
✅ 1.7.10 -> 1.13.2 Tested
⭐ EMAIL SAVER
⭐ PASSWORD ENCRYPTED SAVER
⭐ RAM SELECTOR
⭐ EMERGENCY BUTTON
⭐ SHOW/HIDE EMAIL OR PASSWORD FOR STREAMING
⭐ EASY TO CONFIGURE
FOR LAUNCHER ONLY OpenAuth v1.1.2
FOR LAUNCHER ONLY OpenLauncherLib v3.0.5
FOR LAUNCHER ONLY Fernet v1.5.0
FOR LAUNCHER ONLY Apache Commons Codec v1.15
FOR BOOTSTRAP ONLY OpenLauncherLib v2.1
S-Update v3.1.0
Swinger v1.0.0
Any Web Hoster (with php incuded)
WEBHOSTER S-Update server-side v3.1.0
1.0 - Download all requirements from the requirement section
1.1 - Open your Java IDE (Eclipse, IntelliJ)
1.2 - Optional: With Eclipse IDE, open the ".project" file on launcher & bootstrap (Easier)
1.3 - Create a JavaProject for Launcher, AND ANOTHER for Bootstrap (⚠ Launcher & Bootstrap are 2 different projects)
1.4 - Import respective launcher & bootstrap files into each project
1.5 - Import required Libraries
2.0 - (IDE) Open the src/fr.ezzud.defaultlauncher/functions.java
file
2.1 - (IDE) Edit your website url, appdata name, launcher name etc...
2.2 - (IDE) Edit messages as you want
2.3 - (IDE) Replace https://yourwebsite.com/supdate/
by your website url where the s-update server will be hosted (Example: https://site.com/supdate/)
💡 You can store s-update server in a folder on your website, so add the folder in your URL
2.4 - (MISC) Change textures in fr.ezzud.defaultlauncher.resources
if you want to edit textures
2.5 - (IDE) Open the src/fr.ezzud.defaultlauncher/Main.java
file
2.6 - (IDE) At line 30, Change your Minecraft Game version:
📢 FOR 1.7.10:
📢 FOR 1.8 TO 1.12:
📢 FOR 1.13 TO 1.16:
📢 IF YOU WANT TO REMOVE FORGE FROM THE LAUNCHER:
(IDE) At line 31, Remove
new GameTweak[] { GameTweak.FORGE }
by "null"
2.7 - (IDE) Extract your project as a Executable JAR and name it launcher.jar (Name is important)
3.0 - (MISC) Download the s-update server zip from the requirement section
3.1 - (FTP) Upload the content of the ZIP file in a folder named supdate in your web hoster
3.2 - Wait for upload
3.3 - (WEB) Access to the S-Update panel with https://your-url.com/supdate
⚠ If you get 404 error, go on https://your-url.com/supdate/index.php/
⚠ If after registering, you didn't get redirected, verify permission (Debian: chmod -R 777 /var/www/html/supdate
)
⚠ If you cannot setup password, go on this link and paste content into https://your-url.com/supdate/config/server.json
3.4 - (WEB) Create admin credentials (to reset, delete file server.json at update/config/)
3.5 - (WEB) Enable S-Update by clicking on the circle (if it is already green, he is already activated)
3.6 - (MISC) Go on your Appdata/Roaming/.minecraft/version folder
3.7 - (MISC) Go on the folder with the name of the version you chosen (NOT FORGE)
3.8 - (MISC) Take the yourversion.jar file, copy and rename it by minecraft.jar
3.9- (FTP) Go back to your WebHoster FTP
3.10 - (FTP) Access to the files
folder (or create it)
3.11 - (FTP) Select all these files:
minecraft.jar
that you got beforeassets
folder from your .minecraft appdata folderlibraries
folder from your .minecraft appdata folder (💡TIP: On Windows, go to "libraries" folder and type in search bar "*.jar", then press CTRL+A to select all libraries)bin
folder from your .minecraft appdata folder (💡TIP: On Windows, go to "bin" folder and type in search bar "*.jar", then press CTRL+A to select all libraries)
⚠ I recommend you to launch Minecraft in your desired version in another appdata folder to get ONLY the assets, libraries & natives for the version you want
⚠ YOU NEED TO RENAME "libraries" FOLDER TO "libs"
⚠ YOU NEED TO RENAME "bin" FOLDER TO "natives"
⚠ If you don't have "bin" folder, try to delete the bin folder and launch your Minecraft with the correct forge version
Also you can download 1.12.2 Minecraft natives here
3.12 - (FTP) Place all selected files into the files folder in the S-UPDATE
3.13 - (FTP) Add other folders like "mods" folder or anything your launcher need (mods folder, config folder, every folder that is normally on .minecraft folder
3.14 - (FTP) Open the supdate/config/ignore.list
file and add every folder and file you want not to be deleted/replaced by original version during launcher updates
💡 Recommended list:
options.txt
saves/
resourcepacks/
resources/
shaderpacks/
logs/
crash-reports/
screenshots/
launcher.properties
ram.txt
launcher/
game/
journeymap/
3.15 - (FTP) Every time you change the files
folder in your FTP, when launcher starts it will update the new files & folders
3.16 - (FTP) Save the file and now your launcher will work when you launch launcher.jar
🎤 If you don't want to add a launcher updater, you are free to stop reading because the next part will talk about setting-up the bootstrap
4.0 - (IDE) Open or Import bootstrap project in your Java IDE
4.1 - (IDE) Open the src/fr.ezzud.defaultbootstrap/functions.java
file
4.2 - (IDE) Edit the file with your informations
4.3 - (IDE) Replace supdate URL by your supdate url with /bootstrap after the url
(Example: https://yourwebsite.com/supdate/bootstrap/)
⚠ If you get 404 error, go on https://example.com/supdate/bootstrap/index.php/
⚠ If after registering, you didn't get redirected, verify permission (Debian: chmod -R 777 /var/www/html/supdate
)
⚠ If you cannot setup password, go on this link and paste content into https://your-url.com/supdate/bootstrap/config/server.json
4.4 - (IDE) Extract the project as a JAR Executable and name it bootstrap.jar
(not important)
4.5 - (FTP) In the S-Update folder, create a new folder named bootstrap
4.6 - (FTP) Duplicate the entire supdate folder ⚠ except bootstrap folder and files folder
4.7 - (FTP) In the freshly created bootstrap folder, create a files
folder
4.8 - (FTP) Upload your launcher.jar (the JAR of the launcher from the Part 2)
4.9 - (FTP) Create a Libs
folder (with the cap) and upload all libraries used in the launcher project
4.10 - Now when you start bootstrap.jar
it will check if launcher is updated and if so the launcher will start