Releases: FAForever/fa-coop
Releases · FAForever/fa-coop
v65
What's Changed
- Update co-op init file by @Garanas in #115
- Fix Cybran briefing audio playback issue and do a coop release by @zqh9843 in #117
New Contributors
Full Changelog: v64...v65
Co-op mod version 64
v64
Changes
- (#108) Fixed mission not failing when player's ACU dies and Common Army option is disabled.
- (#109) Updated init file to load sounds from a folder.
- Updated VOs of vanilla missions with correct settings.
- Added briefings, pre and post operation VOs
Contributors
Co-op mod version 63
Bug fixes
- (#106) Fix capture objectives not working
Changes
- (#106) Update the init file to properly deprecate mods
Contributors
Co-op mod version 62
See the last release - this merely bumps the tag to match the correct commit.
Co-op mod version 61
Bug fixes
- (#104) Fix units being able to gift unfinished units
- (#103) Fixed bug with AI build condition breakingthe AI
Changes
- (95612f) Increased ACU death explosion damage to 20000
Contributors
Co-op mod version 60
Bug fixes
- (#100) Fix the movie files for the base game missions
Contributors
Co-op mod version 59
Features
- Add support for passing the difficulty via the commandline (192d05)
Bug fixes
-
Improve co-op init file (#97)
Fixes the 'missing map on launch' problem, adds support for custom strategic icons and in general
improves the init file to be more informative about what is (not) going on
-
Set correct number of available (player) slots for the client (56b650)
Contributors
- Jip (#97)
- speed2 (192d05, 56b650)
v58
Compatibility with "AIFillPanel" and bugfixes